glsl: Implement indexed attribute loads
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5 changed files with 64 additions and 29 deletions
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@ -150,6 +150,7 @@ public:
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Stage stage{};
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std::string_view stage_name = "invalid";
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std::string_view position_name = "gl_Position";
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std::vector<u32> texture_buffer_bindings;
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std::vector<u32> image_buffer_bindings;
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