glsl: Implement indexed attribute loads

This commit is contained in:
ameerj 2021-06-07 20:39:30 -04:00
parent 2a504b4765
commit c542204113
5 changed files with 64 additions and 29 deletions

View file

@ -150,6 +150,7 @@ public:
Stage stage{};
std::string_view stage_name = "invalid";
std::string_view position_name = "gl_Position";
std::vector<u32> texture_buffer_bindings;
std::vector<u32> image_buffer_bindings;