renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.

- Used by Breath of the Wild.
This commit is contained in:
bunnei 2018-08-12 23:02:34 -04:00
parent fecffeb0dd
commit c56a0e3c34
4 changed files with 61 additions and 26 deletions

View file

@ -67,6 +67,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::R16_UINT:
case RenderTargetFormat::R16_SINT:
case RenderTargetFormat::R16_FLOAT:
case RenderTargetFormat::RG8_UNORM:
case RenderTargetFormat::RG8_SNORM:
return 2;
case RenderTargetFormat::R8_UNORM: