renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.

- Used by Breath of the Wild.
This commit is contained in:
bunnei 2018-08-12 23:02:34 -04:00
parent fecffeb0dd
commit c56a0e3c34
4 changed files with 61 additions and 26 deletions

View file

@ -35,6 +35,7 @@ enum class RenderTargetFormat : u32 {
R11G11B10_FLOAT = 0xE0,
R32_FLOAT = 0xE5,
B5G6R5_UNORM = 0xE8,
RG8_UNORM = 0xEA,
RG8_SNORM = 0xEB,
R16_UNORM = 0xEE,
R16_SNORM = 0xEF,