zstd_compression: Make use of std::span in interfaces

Allows condensing the data and size parameters into a single argument.
This commit is contained in:
Lioncash 2020-07-25 03:11:14 -04:00
parent e96cf13ebc
commit c5bdccfecb
3 changed files with 10 additions and 13 deletions

View file

@ -422,8 +422,7 @@ void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() {
void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
precompiled_cache_virtual_file_offset = 0;
const std::vector<u8> uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
const std::vector<u8> compressed =
Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
const std::vector<u8> compressed = Common::Compression::CompressDataZSTDDefault(uncompressed);
const auto precompiled_path{GetPrecompiledPath()};
FileUtil::IOFile file(precompiled_path, "wb");