memory_allocator: Remove OpenGL interop

* Appears to be unused atm
This commit is contained in:
GPUCode 2023-05-24 20:32:12 +03:00
parent 6448eade2e
commit c60eed36b7
4 changed files with 8 additions and 67 deletions

View file

@ -89,8 +89,8 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
Settings::values.renderer_debug.GetValue())),
debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
surface(CreateSurface(instance, render_window.GetWindowInfo())),
device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false),
state_tracker(), scheduler(device, state_tracker),
device(CreateDevice(instance, dld, *surface)), memory_allocator(device), state_tracker(),
scheduler(device, state_tracker),
swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
render_window.GetFramebufferLayout().height, false),
present_manager(instance, render_window, device, memory_allocator, scheduler, swapchain,

View file

@ -18,7 +18,7 @@ using namespace Common::Literals;
TurboMode::TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld)
#ifndef ANDROID
: m_device{CreateDevice(instance, dld, VK_NULL_HANDLE)}, m_allocator{m_device, false}
: m_device{CreateDevice(instance, dld, VK_NULL_HANDLE)}, m_allocator{m_device}
#endif
{
{