vk_pipeline_cache: Add pipeline cache
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2be5c7eff4
commit
c63cf4fa2e
8 changed files with 358 additions and 117 deletions
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@ -3,8 +3,8 @@
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#include <array>
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#include "common/common_types.h"
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#include "shader_recompiler/stage.h"
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#include "shader_recompiler/program_header.h"
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#include "shader_recompiler/stage.h"
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namespace Shader {
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@ -14,9 +14,9 @@ public:
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[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
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[[nodiscard]] virtual u32 TextureBoundBuffer() = 0;
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[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
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[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() = 0;
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[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
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[[nodiscard]] const ProgramHeader& SPH() const noexcept {
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return sph;
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@ -26,9 +26,14 @@ public:
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return stage;
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}
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[[nodiscard]] u32 StartAddress() const noexcept {
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return start_address;
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}
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protected:
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ProgramHeader sph{};
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Stage stage{};
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u32 start_address{};
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};
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} // namespace Shader
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@ -39,11 +39,11 @@ u64 FileEnvironment::ReadInstruction(u32 offset) {
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return data[offset / 8];
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}
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u32 FileEnvironment::TextureBoundBuffer() {
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u32 FileEnvironment::TextureBoundBuffer() const {
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throw NotImplementedException("Texture bound buffer serialization");
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}
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std::array<u32, 3> FileEnvironment::WorkgroupSize() {
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std::array<u32, 3> FileEnvironment::WorkgroupSize() const {
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return {1, 1, 1};
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}
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@ -14,9 +14,9 @@ public:
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u64 ReadInstruction(u32 offset) override;
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u32 TextureBoundBuffer() override;
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u32 TextureBoundBuffer() const override;
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std::array<u32, 3> WorkgroupSize() override;
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std::array<u32, 3> WorkgroupSize() const override;
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private:
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std::vector<u64> data;
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@ -4,9 +4,11 @@
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#pragma once
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#include "common/common_types.h"
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namespace Shader {
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enum class Stage {
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enum class Stage : u32 {
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Compute,
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VertexA,
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VertexB,
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