vk_pipeline_cache: Add pipeline cache

This commit is contained in:
ReinUsesLisp 2021-03-22 21:03:20 -03:00 committed by ameerj
parent 2be5c7eff4
commit c63cf4fa2e
8 changed files with 358 additions and 117 deletions

View file

@ -3,8 +3,8 @@
#include <array>
#include "common/common_types.h"
#include "shader_recompiler/stage.h"
#include "shader_recompiler/program_header.h"
#include "shader_recompiler/stage.h"
namespace Shader {
@ -14,9 +14,9 @@ public:
[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
[[nodiscard]] virtual u32 TextureBoundBuffer() = 0;
[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() = 0;
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
[[nodiscard]] const ProgramHeader& SPH() const noexcept {
return sph;
@ -26,9 +26,14 @@ public:
return stage;
}
[[nodiscard]] u32 StartAddress() const noexcept {
return start_address;
}
protected:
ProgramHeader sph{};
Stage stage{};
u32 start_address{};
};
} // namespace Shader