shader: Remove old shader management
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58914796c0
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c67d64365a
83 changed files with 57 additions and 19625 deletions
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@ -11,7 +11,6 @@
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#include "common/common_types.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/gpu.h"
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#include "video_core/guest_driver.h"
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namespace Tegra {
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class MemoryManager;
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@ -45,7 +44,7 @@ public:
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virtual void Clear() = 0;
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/// Dispatches a compute shader invocation
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virtual void DispatchCompute(GPUVAddr code_addr) = 0;
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virtual void DispatchCompute() = 0;
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/// Resets the counter of a query
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virtual void ResetCounter(QueryType type) = 0;
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@ -136,18 +135,5 @@ public:
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/// Initialize disk cached resources for the game being emulated
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virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const DiskResourceLoadCallback& callback) {}
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/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
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[[nodiscard]] GuestDriverProfile& AccessGuestDriverProfile() {
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return guest_driver_profile;
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}
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/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
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[[nodiscard]] const GuestDriverProfile& AccessGuestDriverProfile() const {
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return guest_driver_profile;
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}
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private:
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GuestDriverProfile guest_driver_profile{};
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};
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} // namespace VideoCore
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