vulkan_surface: Pass only window info for surface creation
We don't need the whole EmuWindow when creating a surface, and it creates onerous requirements outside of typical usage for creating a surface elsewhere.
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3 changed files with 7 additions and 10 deletions
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@ -88,7 +88,7 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
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instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
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Settings::values.renderer_debug.GetValue())),
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debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
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surface(CreateSurface(instance, render_window)),
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surface(CreateSurface(instance, render_window.GetWindowInfo())),
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device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false),
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state_tracker(), scheduler(device, state_tracker),
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swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
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