vulkan_surface: Pass only window info for surface creation

We don't need the whole EmuWindow when creating a surface,
and it creates onerous requirements outside of typical usage for
creating a surface elsewhere.
This commit is contained in:
lat9nq 2023-05-01 20:25:53 -04:00
parent 2528cf7c54
commit c6c11c1553
3 changed files with 7 additions and 10 deletions

View file

@ -23,10 +23,10 @@
namespace Vulkan {
vk::SurfaceKHR CreateSurface(const vk::Instance& instance,
const Core::Frontend::EmuWindow& emu_window) {
vk::SurfaceKHR CreateSurface(
const vk::Instance& instance,
[[maybe_unused]] const Core::Frontend::EmuWindow::WindowSystemInfo& window_info) {
[[maybe_unused]] const vk::InstanceDispatch& dld = instance.Dispatch();
[[maybe_unused]] const auto& window_info = emu_window.GetWindowInfo();
VkSurfaceKHR unsafe_surface = nullptr;
#ifdef _WIN32

View file

@ -3,15 +3,12 @@
#pragma once
#include "core/frontend/emu_window.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Core::Frontend {
class EmuWindow;
}
namespace Vulkan {
[[nodiscard]] vk::SurfaceKHR CreateSurface(const vk::Instance& instance,
const Core::Frontend::EmuWindow& emu_window);
[[nodiscard]] vk::SurfaceKHR CreateSurface(
const vk::Instance& instance, const Core::Frontend::EmuWindow::WindowSystemInfo& window_info);
} // namespace Vulkan