GPU: Add Reactive flushing

This commit is contained in:
Fernando Sahmkow 2023-04-30 17:14:06 +02:00
parent e58090c9c7
commit c6cac2ffaa
24 changed files with 240 additions and 30 deletions

View file

@ -223,7 +223,7 @@ void MaxwellDMA::CopyBlockLinearToPitch() {
write_buffer.resize_destructive(dst_size);
memory_manager.ReadBlock(src_operand.address, read_buffer.data(), src_size);
memory_manager.ReadBlockUnsafe(dst_operand.address, write_buffer.data(), dst_size);
memory_manager.ReadBlock(dst_operand.address, write_buffer.data(), dst_size);
UnswizzleSubrect(write_buffer, read_buffer, bytes_per_pixel, width, height, depth, x_offset,
src_params.origin.y, x_elements, regs.line_count, block_height, block_depth,
@ -288,11 +288,7 @@ void MaxwellDMA::CopyPitchToBlockLinear() {
write_buffer.resize_destructive(dst_size);
memory_manager.ReadBlock(regs.offset_in, read_buffer.data(), src_size);
if (Settings::IsGPULevelExtreme()) {
memory_manager.ReadBlock(regs.offset_out, write_buffer.data(), dst_size);
} else {
memory_manager.ReadBlockUnsafe(regs.offset_out, write_buffer.data(), dst_size);
}
memory_manager.ReadBlock(regs.offset_out, write_buffer.data(), dst_size);
// If the input is linear and the output is tiled, swizzle the input and copy it over.
SwizzleSubrect(write_buffer, read_buffer, bytes_per_pixel, width, height, depth, x_offset,