shader: Implement TLD4 and TLD4_B

This commit is contained in:
FernandoS27 2021-03-24 23:41:55 +01:00 committed by ameerj
parent 32c5483beb
commit c7c518e280
13 changed files with 315 additions and 11 deletions

View file

@ -340,10 +340,14 @@ Id EmitBindlessImageSampleImplicitLod(EmitContext&);
Id EmitBindlessImageSampleExplicitLod(EmitContext&);
Id EmitBindlessImageSampleDrefImplicitLod(EmitContext&);
Id EmitBindlessImageSampleDrefExplicitLod(EmitContext&);
Id EmitBindlessImageGather(EmitContext&);
Id EmitBindlessImageGatherDref(EmitContext&);
Id EmitBoundImageSampleImplicitLod(EmitContext&);
Id EmitBoundImageSampleExplicitLod(EmitContext&);
Id EmitBoundImageSampleDrefImplicitLod(EmitContext&);
Id EmitBoundImageSampleDrefExplicitLod(EmitContext&);
Id EmitBoundImageGather(EmitContext&);
Id EmitBoundImageGatherDref(EmitContext&);
Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id bias_lc, Id offset);
Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
@ -352,6 +356,10 @@ Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
Id coords, Id dref, Id bias_lc, Id offset);
Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
Id coords, Id dref, Id lod_lc, Id offset);
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
Id offset2);
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id offset, Id offset2, Id dref);
Id EmitVoteAll(EmitContext& ctx, Id pred);
Id EmitVoteAny(EmitContext& ctx, Id pred);
Id EmitVoteEqual(EmitContext& ctx, Id pred);

View file

@ -30,6 +30,12 @@ public:
}
}
explicit ImageOperands([[maybe_unused]] EmitContext& ctx, Id offset) {
if (Sirit::ValidId(offset)) {
Add(spv::ImageOperandsMask::Offset, offset);
}
}
void Add(spv::ImageOperandsMask new_mask, Id value) {
mask = static_cast<spv::ImageOperandsMask>(static_cast<unsigned>(mask) |
static_cast<unsigned>(new_mask));
@ -98,6 +104,14 @@ Id EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
Id EmitBindlessImageGather(EmitContext&) {
throw LogicError("Unreachable instruction");
}
Id EmitBindlessImageGatherDref(EmitContext&) {
throw LogicError("Unreachable instruction");
}
Id EmitBoundImageSampleImplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
@ -114,6 +128,14 @@ Id EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
Id EmitBoundImageGather(EmitContext&) {
throw LogicError("Unreachable instruction");
}
Id EmitBoundImageGatherDref(EmitContext&) {
throw LogicError("Unreachable instruction");
}
Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id bias_lc, Id offset) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
@ -152,4 +174,22 @@ Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
}
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
[[maybe_unused]] Id offset2) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
const ImageOperands operands(ctx, offset);
return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
ctx.F32[4], Texture(ctx, index), coords,
ctx.Constant(ctx.U32[1], info.gather_component.Value()), operands.Mask(),
operands.Span());
}
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id offset, [[maybe_unused]] Id offset2, Id dref) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
const ImageOperands operands(ctx, offset);
return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst,
ctx.F32[4], Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
}
} // namespace Shader::Backend::SPIRV