shader: Implement TLD4 and TLD4_B
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32c5483beb
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c7c518e280
13 changed files with 315 additions and 11 deletions
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@ -30,6 +30,12 @@ public:
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}
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}
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explicit ImageOperands([[maybe_unused]] EmitContext& ctx, Id offset) {
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if (Sirit::ValidId(offset)) {
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Add(spv::ImageOperandsMask::Offset, offset);
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}
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}
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void Add(spv::ImageOperandsMask new_mask, Id value) {
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mask = static_cast<spv::ImageOperandsMask>(static_cast<unsigned>(mask) |
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static_cast<unsigned>(new_mask));
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@ -98,6 +104,14 @@ Id EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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Id EmitBindlessImageGather(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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Id EmitBindlessImageGatherDref(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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Id EmitBoundImageSampleImplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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@ -114,6 +128,14 @@ Id EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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Id EmitBoundImageGather(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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Id EmitBoundImageGatherDref(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id bias_lc, Id offset) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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@ -152,4 +174,22 @@ Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
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Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
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}
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Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
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[[maybe_unused]] Id offset2) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const ImageOperands operands(ctx, offset);
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return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
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ctx.F32[4], Texture(ctx, index), coords,
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ctx.Constant(ctx.U32[1], info.gather_component.Value()), operands.Mask(),
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operands.Span());
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}
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Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id offset, [[maybe_unused]] Id offset2, Id dref) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const ImageOperands operands(ctx, offset);
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return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst,
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ctx.F32[4], Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
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}
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} // namespace Shader::Backend::SPIRV
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