shader: Implement TLD4 and TLD4_B

This commit is contained in:
FernandoS27 2021-03-24 23:41:55 +01:00 committed by ameerj
parent 32c5483beb
commit c7c518e280
13 changed files with 315 additions and 11 deletions

View file

@ -38,6 +38,7 @@ union TextureInstInfo {
BitField<8, 1, u32> has_bias;
BitField<9, 1, u32> has_lod_clamp;
BitField<10, 1, u32> relaxed_precision;
BitField<11, 2, u32> gather_component;
};
static_assert(sizeof(TextureInstInfo) <= sizeof(u32));