shader: Implement TLD4 and TLD4_B
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13 changed files with 315 additions and 11 deletions
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@ -403,6 +403,18 @@ void ConstantPropagation(IR::Block& block, IR::Inst& inst) {
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return (base >> shift) & ((1U << count) - 1);
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});
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return;
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case IR::Opcode::BitFieldSExtract:
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FoldWhenAllImmediates(inst, [](s32 base, u32 shift, u32 count) {
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const size_t back_shift = static_cast<size_t>(shift) + static_cast<size_t>(count);
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if (back_shift > Common::BitSize<s32>()) {
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throw LogicError("Undefined result in {}({}, {}, {})", IR::Opcode::BitFieldSExtract,
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base, shift, count);
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}
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const size_t left_shift = Common::BitSize<s32>() - back_shift;
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return static_cast<u32>(static_cast<s32>(base << left_shift) >>
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static_cast<size_t>(Common::BitSize<s32>() - count));
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});
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return;
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case IR::Opcode::BranchConditional:
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return FoldBranchConditional(inst);
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default:
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