input_common: touch: Rewrite touch driver to support multiple touch points
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4eb7f6c044
commit
c82806f9cb
8 changed files with 140 additions and 92 deletions
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@ -27,12 +27,19 @@ void EmulatedConsole::SetTouchParams() {
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// We can't use mouse as touch if native mouse is enabled
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touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
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}
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touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:0,axis_y:1,button:0"};
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touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:2,axis_y:3,button:1"};
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touch_params[index++] =
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Common::ParamPackage{"engine:cemuhookudp,axis_x:17,axis_y:18,button:65536"};
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Common::ParamPackage{"engine:touch,axis_x:0,axis_y:1,button:0,touch_id:0"};
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touch_params[index++] =
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Common::ParamPackage{"engine:cemuhookudp,axis_x:19,axis_y:20,button:131072"};
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Common::ParamPackage{"engine:touch,axis_x:2,axis_y:3,button:1,touch_id:1"};
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touch_params[index++] =
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Common::ParamPackage{"engine:touch,axis_x:4,axis_y:5,button:2,touch_id:2"};
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touch_params[index++] =
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Common::ParamPackage{"engine:touch,axis_x:6,axis_y:7,button:3,touch_id:3"};
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touch_params[index++] =
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Common::ParamPackage{"engine:cemuhookudp,axis_x:17,axis_y:18,button:65536,touch_id:0"};
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touch_params[index++] =
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Common::ParamPackage{"engine:cemuhookudp,axis_x:19,axis_y:20,button:131072,touch_id:1"};
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const auto button_index =
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static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <random>
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#include "common/input.h"
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@ -196,6 +197,9 @@ Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus&
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x = std::clamp(x, 0.0f, 1.0f);
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y = std::clamp(y, 0.0f, 1.0f);
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// Limit id to maximum number of fingers
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status.id = std::clamp(status.id, 0, 16);
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if (status.pressed.inverted) {
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status.pressed.value = !status.pressed.value;
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}
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@ -44,7 +44,6 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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for (std::size_t id = 0; id < MAX_FINGERS; id++) {
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const auto& current_touch = touch_status[id];
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auto& finger = fingers[id];
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finger.position = current_touch.position;
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finger.id = current_touch.id;
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if (finger.attribute.start_touch) {
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@ -61,13 +60,18 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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if (!finger.pressed && current_touch.pressed) {
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finger.attribute.start_touch.Assign(1);
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finger.pressed = true;
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finger.position = current_touch.position;
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continue;
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}
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if (finger.pressed && !current_touch.pressed) {
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finger.attribute.raw = 0;
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finger.attribute.end_touch.Assign(1);
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continue;
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}
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// Only update position if touch is not on a special frame
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finger.position = current_touch.position;
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}
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std::array<Core::HID::TouchFinger, MAX_FINGERS> active_fingers;
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