Input: Copy current SDL.h/cpp files to impl
This should make reviewing much easier as you can then see what changed happened between the old file and the new one
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src/input_common/sdl/sdl_impl.h
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src/input_common/sdl/sdl_impl.h
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "core/frontend/input.h"
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union SDL_Event;
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namespace Common {
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class ParamPackage;
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}
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namespace InputCommon {
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namespace Polling {
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class DevicePoller;
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enum class DeviceType;
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} // namespace Polling
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} // namespace InputCommon
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namespace InputCommon {
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namespace SDL {
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/// Initializes and registers SDL device factories
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void Init();
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/// Unresisters SDL device factories and shut them down.
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void Shutdown();
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/// Needs to be called before SDL_QuitSubSystem.
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void CloseSDLJoysticks();
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/// Handle SDL_Events for joysticks from SDL_PollEvent
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void HandleGameControllerEvent(const SDL_Event& event);
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/// A Loop that calls HandleGameControllerEvent until Shutdown is called
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void PollLoop();
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/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
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Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event);
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namespace Polling {
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/// Get all DevicePoller that use the SDL backend for a specific device type
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void GetPollers(InputCommon::Polling::DeviceType type,
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std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>>& pollers);
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} // namespace Polling
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} // namespace SDL
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} // namespace InputCommon
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