kernel/thread: Migrate WaitCurrentThread_Sleep into the Thread interface

Rather than make a global accessor for this sort of thing. We can make
it a part of the thread interface itself. This allows getting rid of a
hidden global accessor in the kernel code.
This commit is contained in:
Lioncash 2019-03-15 23:28:29 -04:00
parent 3bfd199497
commit c892cf01fa
4 changed files with 24 additions and 25 deletions

View file

@ -1300,32 +1300,32 @@ static void SleepThread(s64 nanoseconds) {
YieldAndWaitForLoadBalancing = -2,
};
auto& system = Core::System::GetInstance();
auto& scheduler = system.CurrentScheduler();
auto* const current_thread = scheduler.GetCurrentThread();
if (nanoseconds <= 0) {
auto& scheduler{Core::System::GetInstance().CurrentScheduler()};
switch (static_cast<SleepType>(nanoseconds)) {
case SleepType::YieldWithoutLoadBalancing:
scheduler.YieldWithoutLoadBalancing(GetCurrentThread());
scheduler.YieldWithoutLoadBalancing(current_thread);
break;
case SleepType::YieldWithLoadBalancing:
scheduler.YieldWithLoadBalancing(GetCurrentThread());
scheduler.YieldWithLoadBalancing(current_thread);
break;
case SleepType::YieldAndWaitForLoadBalancing:
scheduler.YieldAndWaitForLoadBalancing(GetCurrentThread());
scheduler.YieldAndWaitForLoadBalancing(current_thread);
break;
default:
UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
}
} else {
// Sleep current thread and check for next thread to schedule
WaitCurrentThread_Sleep();
// Create an event to wake the thread up after the specified nanosecond delay has passed
GetCurrentThread()->WakeAfterDelay(nanoseconds);
current_thread->Sleep(nanoseconds);
}
// Reschedule all CPU cores
for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i)
Core::System::GetInstance().CpuCore(i).PrepareReschedule();
for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i) {
system.CpuCore(i).PrepareReschedule();
}
}
/// Wait process wide key atomic