kernel/thread: Migrate WaitCurrentThread_Sleep into the Thread interface
Rather than make a global accessor for this sort of thing. We can make it a part of the thread interface itself. This allows getting rid of a hidden global accessor in the kernel code.
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4 changed files with 24 additions and 25 deletions
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@ -1300,32 +1300,32 @@ static void SleepThread(s64 nanoseconds) {
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YieldAndWaitForLoadBalancing = -2,
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};
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auto& system = Core::System::GetInstance();
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auto& scheduler = system.CurrentScheduler();
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auto* const current_thread = scheduler.GetCurrentThread();
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if (nanoseconds <= 0) {
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auto& scheduler{Core::System::GetInstance().CurrentScheduler()};
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switch (static_cast<SleepType>(nanoseconds)) {
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case SleepType::YieldWithoutLoadBalancing:
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scheduler.YieldWithoutLoadBalancing(GetCurrentThread());
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scheduler.YieldWithoutLoadBalancing(current_thread);
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break;
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case SleepType::YieldWithLoadBalancing:
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scheduler.YieldWithLoadBalancing(GetCurrentThread());
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scheduler.YieldWithLoadBalancing(current_thread);
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break;
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case SleepType::YieldAndWaitForLoadBalancing:
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scheduler.YieldAndWaitForLoadBalancing(GetCurrentThread());
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scheduler.YieldAndWaitForLoadBalancing(current_thread);
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break;
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default:
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UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
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}
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} else {
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// Sleep current thread and check for next thread to schedule
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WaitCurrentThread_Sleep();
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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GetCurrentThread()->WakeAfterDelay(nanoseconds);
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current_thread->Sleep(nanoseconds);
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}
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// Reschedule all CPU cores
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for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i)
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Core::System::GetInstance().CpuCore(i).PrepareReschedule();
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for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i) {
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system.CpuCore(i).PrepareReschedule();
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}
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}
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/// Wait process wide key atomic
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