GPU: Implement guest driver profile and deduce texture handler sizes.

This commit is contained in:
Fernando Sahmkow 2020-01-03 16:16:29 -04:00 committed by FernandoS27
parent a104b985a8
commit c921e496eb
13 changed files with 127 additions and 0 deletions

View file

@ -10,6 +10,7 @@
#include "common/hash.h"
#include "video_core/engines/const_buffer_engine_interface.h"
#include "video_core/engines/shader_type.h"
#include "video_core/guest_driver.h"
namespace VideoCommon::Shader {
@ -71,6 +72,13 @@ public:
return bindless_samplers;
}
VideoCore::GuestDriverProfile* AccessGuestDriverProfile() {
if (engine) {
return &(engine->AccessGuestDriverProfile());
}
return nullptr;
}
private:
const Tegra::Engines::ShaderType stage;
Tegra::Engines::ConstBufferEngineInterface* engine = nullptr;

View file

@ -315,4 +315,25 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
return pc + 1;
}
void ShaderIR::PostDecode() {
// Deduce texture handler size if needed
auto* gpu_driver = locker.AccessGuestDriverProfile();
if (gpu_driver) {
if (!gpu_driver->TextureHandlerSizeKnown() && used_samplers.size() > 1) {
u32 count{};
std::vector<u32> bound_offsets;
for (const auto& sampler : used_samplers) {
if (sampler.IsBindless()) {
continue;
}
count++;
bound_offsets.emplace_back(sampler.GetOffset());
}
if (count > 1) {
gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
}
}
}
}
} // namespace VideoCommon::Shader

View file

@ -27,6 +27,7 @@ ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSet
ConstBufferLocker& locker)
: program_code{program_code}, main_offset{main_offset}, settings{settings}, locker{locker} {
Decode();
PostDecode();
}
ShaderIR::~ShaderIR() = default;

View file

@ -191,6 +191,7 @@ private:
};
void Decode();
void PostDecode();
NodeBlock DecodeRange(u32 begin, u32 end);
void DecodeRangeInner(NodeBlock& bb, u32 begin, u32 end);