GPU: Implement guest driver profile and deduce texture handler sizes.

This commit is contained in:
Fernando Sahmkow 2020-01-03 16:16:29 -04:00 committed by FernandoS27
parent a104b985a8
commit c921e496eb
13 changed files with 127 additions and 0 deletions

View file

@ -315,4 +315,25 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
return pc + 1;
}
void ShaderIR::PostDecode() {
// Deduce texture handler size if needed
auto* gpu_driver = locker.AccessGuestDriverProfile();
if (gpu_driver) {
if (!gpu_driver->TextureHandlerSizeKnown() && used_samplers.size() > 1) {
u32 count{};
std::vector<u32> bound_offsets;
for (const auto& sampler : used_samplers) {
if (sampler.IsBindless()) {
continue;
}
count++;
bound_offsets.emplace_back(sampler.GetOffset());
}
if (count > 1) {
gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
}
}
}
}
} // namespace VideoCommon::Shader