Log object names with debug renderer, add a GPU address to ImageViews
This commit is contained in:
parent
bb2e407772
commit
ca6bf06ef7
10 changed files with 35 additions and 30 deletions
|
@ -10,6 +10,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
// Define all features which may be used by the implementation here.
|
||||
|
@ -510,7 +511,7 @@ public:
|
|||
|
||||
/// Returns true when a known debugging tool is attached.
|
||||
bool HasDebuggingToolAttached() const {
|
||||
return has_renderdoc || has_nsight_graphics;
|
||||
return has_renderdoc || has_nsight_graphics || Settings::values.renderer_debug.GetValue();
|
||||
}
|
||||
|
||||
/// Returns true when the device does not properly support cube compatibility.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue