Log object names with debug renderer, add a GPU address to ImageViews

This commit is contained in:
Kelebek1 2023-05-06 03:54:20 +01:00
parent bb2e407772
commit ca6bf06ef7
10 changed files with 35 additions and 30 deletions

View file

@ -10,6 +10,7 @@
#include <vector>
#include "common/common_types.h"
#include "common/settings.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
// Define all features which may be used by the implementation here.
@ -510,7 +511,7 @@ public:
/// Returns true when a known debugging tool is attached.
bool HasDebuggingToolAttached() const {
return has_renderdoc || has_nsight_graphics;
return has_renderdoc || has_nsight_graphics || Settings::values.renderer_debug.GetValue();
}
/// Returns true when the device does not properly support cube compatibility.