audio_core: Add configuration settings.

This commit is contained in:
bunnei 2018-07-30 23:57:53 -04:00
parent f5efac3442
commit ca84b530a3
12 changed files with 330 additions and 21 deletions

View file

@ -105,6 +105,11 @@ void Config::ReadValues() {
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 0.0);
// Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
Settings::values.volume = sdl2_config->GetReal("Audio", "volume", 1);
// Data Storage
Settings::values.use_virtual_sd =
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);

View file

@ -143,19 +143,17 @@ swap_screen =
[Audio]
# Which audio output engine to use.
# auto (default): Auto-select, null: No audio output, sdl2: SDL2 (if available)
# auto (default): Auto-select, null: No audio output, cubeb: Cubeb audio engine (if available)
output_engine =
# Whether or not to enable the audio-stretching post-processing effect.
# This effect adjusts audio speed to match emulation speed and helps prevent audio stutter,
# at the cost of increasing audio latency.
# 0: No, 1 (default): Yes
enable_audio_stretching =
# Which audio device to use.
# auto (default): Auto-select
output_device =
# Output volume.
# 1.0 (default): 100%, 0.0; mute
volume =
[Data Storage]
# Whether to create a virtual SD card.
# 1 (default): Yes, 0: No