GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)

* GPU States: Implement Polygon Offset. This is used in SMO all the time.

* Clang Format fixes.

* Initialize polygon_offset in the constructor.
This commit is contained in:
Marcos 2018-11-26 20:31:44 -03:00 committed by bunnei
parent 7684f4d0cf
commit cb8d51e37e
5 changed files with 107 additions and 5 deletions

View file

@ -590,10 +590,18 @@ public:
float clear_color[4];
float clear_depth;
INSERT_PADDING_WORDS(0x3);
s32 clear_stencil;
INSERT_PADDING_WORDS(0x17);
INSERT_PADDING_WORDS(0x7);
u32 polygon_offset_point_enable;
u32 polygon_offset_line_enable;
u32 polygon_offset_fill_enable;
INSERT_PADDING_WORDS(0xD);
std::array<ScissorTest, NumViewports> scissor_test;
@ -762,7 +770,11 @@ public:
}
} tsc;
INSERT_PADDING_WORDS(0x3);
INSERT_PADDING_WORDS(0x1);
float polygon_offset_factor;
INSERT_PADDING_WORDS(0x1);
struct {
u32 tic_address_high;
@ -787,7 +799,9 @@ public:
u32 framebuffer_srgb;
INSERT_PADDING_WORDS(0x12);
float polygon_offset_units;
INSERT_PADDING_WORDS(0x11);
union {
BitField<2, 1, u32> coord_origin;
@ -864,7 +878,9 @@ public:
INSERT_PADDING_WORDS(0x7);
INSERT_PADDING_WORDS(0x20);
INSERT_PADDING_WORDS(0x1F);
float polygon_offset_clamp;
struct {
u32 is_instanced[NumVertexArrays];
@ -1137,6 +1153,9 @@ ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(clear_color[0], 0x360);
ASSERT_REG_POSITION(clear_depth, 0x364);
ASSERT_REG_POSITION(clear_stencil, 0x368);
ASSERT_REG_POSITION(polygon_offset_point_enable, 0x370);
ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371);
ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372);
ASSERT_REG_POSITION(scissor_test, 0x380);
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
@ -1175,6 +1194,7 @@ ASSERT_REG_POSITION(point_size, 0x546);
ASSERT_REG_POSITION(zeta_enable, 0x54E);
ASSERT_REG_POSITION(multisample_control, 0x54F);
ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(polygon_offset_factor, 0x55b);
ASSERT_REG_POSITION(tic, 0x55D);
ASSERT_REG_POSITION(stencil_two_side_enable, 0x565);
ASSERT_REG_POSITION(stencil_back_op_fail, 0x566);
@ -1182,11 +1202,13 @@ ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567);
ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568);
ASSERT_REG_POSITION(stencil_back_func_func, 0x569);
ASSERT_REG_POSITION(framebuffer_srgb, 0x56E);
ASSERT_REG_POSITION(polygon_offset_units, 0x56F);
ASSERT_REG_POSITION(point_coord_replace, 0x581);
ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(primitive_restart, 0x591);
ASSERT_REG_POSITION(index_array, 0x5F2);
ASSERT_REG_POSITION(polygon_offset_clamp, 0x61F);
ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(logic_op, 0x671);