Merge pull request #10508 from yuzu-emu/lime

Project Lime - yuzu Android Port
This commit is contained in:
bunnei 2023-06-05 21:43:43 -07:00 committed by GitHub
commit cb95d7fe1b
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GPG key ID: 4AEE18F83AFDEB23
339 changed files with 21731 additions and 188 deletions

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@ -142,6 +142,7 @@ add_library(core STATIC
frontend/emu_window.h
frontend/framebuffer_layout.cpp
frontend/framebuffer_layout.h
frontend/graphics_context.h
hid/emulated_console.cpp
hid/emulated_console.h
hid/emulated_controller.cpp

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@ -569,6 +569,10 @@ std::optional<std::pair<Key128, Key128>> ParseTicket(const Ticket& ticket,
}
KeyManager::KeyManager() {
ReloadKeys();
}
void KeyManager::ReloadKeys() {
// Initialize keys
const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
@ -702,6 +706,10 @@ void KeyManager::LoadFromFile(const std::filesystem::path& file_path, bool is_ti
}
}
bool KeyManager::AreKeysLoaded() const {
return !s128_keys.empty() && !s256_keys.empty();
}
bool KeyManager::BaseDeriveNecessary() const {
const auto check_key_existence = [this](auto key_type, u64 index1 = 0, u64 index2 = 0) {
return !HasKey(key_type, index1, index2);

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@ -267,6 +267,9 @@ public:
bool AddTicketCommon(Ticket raw);
bool AddTicketPersonalized(Ticket raw);
void ReloadKeys();
bool AreKeysLoaded() const;
private:
KeyManager();

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@ -6,9 +6,15 @@
namespace Core {
#ifdef ANDROID
constexpr size_t VirtualReserveSize = 1ULL << 38;
#else
constexpr size_t VirtualReserveSize = 1ULL << 39;
#endif
DeviceMemory::DeviceMemory()
: buffer{Kernel::Board::Nintendo::Nx::KSystemControl::Init::GetIntendedMemorySize(),
1ULL << 39} {}
VirtualReserveSize} {}
DeviceMemory::~DeviceMemory() = default;
} // namespace Core

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@ -6,8 +6,6 @@
namespace Core::Frontend {
GraphicsContext::~GraphicsContext() = default;
EmuWindow::EmuWindow() {
// TODO: Find a better place to set this.
config.min_client_area_size =

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@ -5,11 +5,14 @@
#include <memory>
#include <utility>
#include "common/common_types.h"
#include "core/frontend/framebuffer_layout.h"
namespace Core::Frontend {
class GraphicsContext;
/// Information for the Graphics Backends signifying what type of screen pointer is in
/// WindowInformation
enum class WindowSystemType {
@ -21,51 +24,6 @@ enum class WindowSystemType {
Android,
};
/**
* Represents a drawing context that supports graphics operations.
*/
class GraphicsContext {
public:
virtual ~GraphicsContext();
/// Inform the driver to swap the front/back buffers and present the current image
virtual void SwapBuffers() {}
/// Makes the graphics context current for the caller thread
virtual void MakeCurrent() {}
/// Releases (dunno if this is the "right" word) the context from the caller thread
virtual void DoneCurrent() {}
class Scoped {
public:
[[nodiscard]] explicit Scoped(GraphicsContext& context_) : context(context_) {
context.MakeCurrent();
}
~Scoped() {
if (active) {
context.DoneCurrent();
}
}
/// In the event that context was destroyed before the Scoped is destroyed, this provides a
/// mechanism to prevent calling a destroyed object's method during the deconstructor
void Cancel() {
active = false;
}
private:
GraphicsContext& context;
bool active{true};
};
/// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
/// ends
[[nodiscard]] Scoped Acquire() {
return Scoped{*this};
}
};
/**
* Abstraction class used to provide an interface between emulation code and the frontend
* (e.g. SDL, QGLWidget, GLFW, etc...).

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@ -0,0 +1,62 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "common/dynamic_library.h"
namespace Core::Frontend {
/**
* Represents a drawing context that supports graphics operations.
*/
class GraphicsContext {
public:
virtual ~GraphicsContext() = default;
/// Inform the driver to swap the front/back buffers and present the current image
virtual void SwapBuffers() {}
/// Makes the graphics context current for the caller thread
virtual void MakeCurrent() {}
/// Releases (dunno if this is the "right" word) the context from the caller thread
virtual void DoneCurrent() {}
/// Gets the GPU driver library (used by Android only)
virtual std::shared_ptr<Common::DynamicLibrary> GetDriverLibrary() {
return {};
}
class Scoped {
public:
[[nodiscard]] explicit Scoped(GraphicsContext& context_) : context(context_) {
context.MakeCurrent();
}
~Scoped() {
if (active) {
context.DoneCurrent();
}
}
/// In the event that context was destroyed before the Scoped is destroyed, this provides a
/// mechanism to prevent calling a destroyed object's method during the deconstructor
void Cancel() {
active = false;
}
private:
GraphicsContext& context;
bool active{true};
};
/// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
/// ends
[[nodiscard]] Scoped Acquire() {
return Scoped{*this};
}
};
} // namespace Core::Frontend

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@ -13,7 +13,7 @@ EmulatedConsole::~EmulatedConsole() = default;
void EmulatedConsole::ReloadFromSettings() {
// Using first motion device from player 1. No need to assign any unique config at the moment
const auto& player = Settings::values.players.GetValue()[0];
motion_params = Common::ParamPackage(player.motions[0]);
motion_params[0] = Common::ParamPackage(player.motions[0]);
ReloadInput();
}
@ -74,14 +74,30 @@ void EmulatedConsole::ReloadInput() {
// If you load any device here add the equivalent to the UnloadInput() function
SetTouchParams();
motion_devices = Common::Input::CreateInputDevice(motion_params);
if (motion_devices) {
motion_devices->SetCallback({
motion_params[1] = Common::ParamPackage{"engine:virtual_gamepad,port:8,motion:0"};
for (std::size_t index = 0; index < motion_devices.size(); ++index) {
motion_devices[index] = Common::Input::CreateInputDevice(motion_params[index]);
if (!motion_devices[index]) {
continue;
}
motion_devices[index]->SetCallback({
.on_change =
[this](const Common::Input::CallbackStatus& callback) { SetMotion(callback); },
});
}
// Restore motion state
auto& emulated_motion = console.motion_values.emulated;
auto& motion = console.motion_state;
emulated_motion.ResetRotations();
emulated_motion.ResetQuaternion();
motion.accel = emulated_motion.GetAcceleration();
motion.gyro = emulated_motion.GetGyroscope();
motion.rotation = emulated_motion.GetRotations();
motion.orientation = emulated_motion.GetOrientation();
motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity);
// Unique index for identifying touch device source
std::size_t index = 0;
for (auto& touch_device : touch_devices) {
@ -100,7 +116,9 @@ void EmulatedConsole::ReloadInput() {
}
void EmulatedConsole::UnloadInput() {
motion_devices.reset();
for (auto& motion : motion_devices) {
motion.reset();
}
for (auto& touch : touch_devices) {
touch.reset();
}
@ -133,11 +151,11 @@ void EmulatedConsole::RestoreConfig() {
}
Common::ParamPackage EmulatedConsole::GetMotionParam() const {
return motion_params;
return motion_params[0];
}
void EmulatedConsole::SetMotionParam(Common::ParamPackage param) {
motion_params = std::move(param);
motion_params[0] = std::move(param);
ReloadInput();
}

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@ -29,10 +29,10 @@ struct ConsoleMotionInfo {
MotionInput emulated{};
};
using ConsoleMotionDevices = std::unique_ptr<Common::Input::InputDevice>;
using ConsoleMotionDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, 2>;
using TouchDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, MaxTouchDevices>;
using ConsoleMotionParams = Common::ParamPackage;
using ConsoleMotionParams = std::array<Common::ParamPackage, 2>;
using TouchParams = std::array<Common::ParamPackage, MaxTouchDevices>;
using ConsoleMotionValues = ConsoleMotionInfo;

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@ -193,6 +193,8 @@ void EmulatedController::LoadDevices() {
Common::Input::CreateInputDevice);
std::ranges::transform(virtual_stick_params, virtual_stick_devices.begin(),
Common::Input::CreateInputDevice);
std::ranges::transform(virtual_motion_params, virtual_motion_devices.begin(),
Common::Input::CreateInputDevice);
}
void EmulatedController::LoadTASParams() {
@ -253,6 +255,12 @@ void EmulatedController::LoadVirtualGamepadParams() {
for (auto& param : virtual_stick_params) {
param = common_params;
}
for (auto& param : virtual_stick_params) {
param = common_params;
}
for (auto& param : virtual_motion_params) {
param = common_params;
}
// TODO(german77): Replace this with an input profile or something better
virtual_button_params[Settings::NativeButton::A].Set("button", 0);
@ -284,6 +292,9 @@ void EmulatedController::LoadVirtualGamepadParams() {
virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
virtual_motion_params[Settings::NativeMotion::MotionLeft].Set("motion", 0);
virtual_motion_params[Settings::NativeMotion::MotionRight].Set("motion", 0);
}
void EmulatedController::ReloadInput() {
@ -463,6 +474,18 @@ void EmulatedController::ReloadInput() {
},
});
}
for (std::size_t index = 0; index < virtual_motion_devices.size(); ++index) {
if (!virtual_motion_devices[index]) {
continue;
}
virtual_motion_devices[index]->SetCallback({
.on_change =
[this, index](const Common::Input::CallbackStatus& callback) {
SetMotion(callback, index);
},
});
}
turbo_button_state = 0;
}
@ -500,6 +523,9 @@ void EmulatedController::UnloadInput() {
for (auto& stick : virtual_stick_devices) {
stick.reset();
}
for (auto& motion : virtual_motion_devices) {
motion.reset();
}
for (auto& camera : camera_devices) {
camera.reset();
}

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@ -568,8 +568,10 @@ private:
// Virtual gamepad related variables
ButtonParams virtual_button_params;
StickParams virtual_stick_params;
ControllerMotionParams virtual_motion_params;
ButtonDevices virtual_button_devices;
StickDevices virtual_stick_devices;
ControllerMotionDevices virtual_motion_devices;
mutable std::mutex mutex;
mutable std::mutex callback_mutex;

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@ -25,7 +25,12 @@ constexpr std::array<KAddressSpaceInfo, 13> AddressSpaceInfos{{
{ .bit_width = 36, .address = 2_GiB , .size = 64_GiB - 2_GiB , .type = KAddressSpaceInfo::Type::MapLarge, },
{ .bit_width = 36, .address = Size_Invalid, .size = 8_GiB , .type = KAddressSpaceInfo::Type::Heap, },
{ .bit_width = 36, .address = Size_Invalid, .size = 6_GiB , .type = KAddressSpaceInfo::Type::Alias, },
#ifdef ANDROID
// With Android, we use a 38-bit address space due to memory limitations. This should (safely) truncate ASLR region.
{ .bit_width = 39, .address = 128_MiB , .size = 256_GiB - 128_MiB, .type = KAddressSpaceInfo::Type::Map39Bit, },
#else
{ .bit_width = 39, .address = 128_MiB , .size = 512_GiB - 128_MiB, .type = KAddressSpaceInfo::Type::Map39Bit, },
#endif
{ .bit_width = 39, .address = Size_Invalid, .size = 64_GiB , .type = KAddressSpaceInfo::Type::MapSmall },
{ .bit_width = 39, .address = Size_Invalid, .size = 8_GiB , .type = KAddressSpaceInfo::Type::Heap, },
{ .bit_width = 39, .address = Size_Invalid, .size = 64_GiB , .type = KAddressSpaceInfo::Type::Alias, },

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@ -46,6 +46,7 @@ ProfileManager::ProfileManager() {
// Create an user if none are present
if (user_count == 0) {
CreateNewUser(UUID::MakeRandom(), "yuzu");
WriteUserSaveFile();
}
auto current =