Merge pull request #10508 from yuzu-emu/lime
Project Lime - yuzu Android Port
This commit is contained in:
commit
cb95d7fe1b
339 changed files with 21731 additions and 188 deletions
|
@ -142,6 +142,7 @@ add_library(core STATIC
|
|||
frontend/emu_window.h
|
||||
frontend/framebuffer_layout.cpp
|
||||
frontend/framebuffer_layout.h
|
||||
frontend/graphics_context.h
|
||||
hid/emulated_console.cpp
|
||||
hid/emulated_console.h
|
||||
hid/emulated_controller.cpp
|
||||
|
|
|
@ -569,6 +569,10 @@ std::optional<std::pair<Key128, Key128>> ParseTicket(const Ticket& ticket,
|
|||
}
|
||||
|
||||
KeyManager::KeyManager() {
|
||||
ReloadKeys();
|
||||
}
|
||||
|
||||
void KeyManager::ReloadKeys() {
|
||||
// Initialize keys
|
||||
const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
|
||||
|
||||
|
@ -702,6 +706,10 @@ void KeyManager::LoadFromFile(const std::filesystem::path& file_path, bool is_ti
|
|||
}
|
||||
}
|
||||
|
||||
bool KeyManager::AreKeysLoaded() const {
|
||||
return !s128_keys.empty() && !s256_keys.empty();
|
||||
}
|
||||
|
||||
bool KeyManager::BaseDeriveNecessary() const {
|
||||
const auto check_key_existence = [this](auto key_type, u64 index1 = 0, u64 index2 = 0) {
|
||||
return !HasKey(key_type, index1, index2);
|
||||
|
|
|
@ -267,6 +267,9 @@ public:
|
|||
bool AddTicketCommon(Ticket raw);
|
||||
bool AddTicketPersonalized(Ticket raw);
|
||||
|
||||
void ReloadKeys();
|
||||
bool AreKeysLoaded() const;
|
||||
|
||||
private:
|
||||
KeyManager();
|
||||
|
||||
|
|
|
@ -6,9 +6,15 @@
|
|||
|
||||
namespace Core {
|
||||
|
||||
#ifdef ANDROID
|
||||
constexpr size_t VirtualReserveSize = 1ULL << 38;
|
||||
#else
|
||||
constexpr size_t VirtualReserveSize = 1ULL << 39;
|
||||
#endif
|
||||
|
||||
DeviceMemory::DeviceMemory()
|
||||
: buffer{Kernel::Board::Nintendo::Nx::KSystemControl::Init::GetIntendedMemorySize(),
|
||||
1ULL << 39} {}
|
||||
VirtualReserveSize} {}
|
||||
DeviceMemory::~DeviceMemory() = default;
|
||||
|
||||
} // namespace Core
|
||||
|
|
|
@ -6,8 +6,6 @@
|
|||
|
||||
namespace Core::Frontend {
|
||||
|
||||
GraphicsContext::~GraphicsContext() = default;
|
||||
|
||||
EmuWindow::EmuWindow() {
|
||||
// TODO: Find a better place to set this.
|
||||
config.min_client_area_size =
|
||||
|
|
|
@ -5,11 +5,14 @@
|
|||
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/frontend/framebuffer_layout.h"
|
||||
|
||||
namespace Core::Frontend {
|
||||
|
||||
class GraphicsContext;
|
||||
|
||||
/// Information for the Graphics Backends signifying what type of screen pointer is in
|
||||
/// WindowInformation
|
||||
enum class WindowSystemType {
|
||||
|
@ -21,51 +24,6 @@ enum class WindowSystemType {
|
|||
Android,
|
||||
};
|
||||
|
||||
/**
|
||||
* Represents a drawing context that supports graphics operations.
|
||||
*/
|
||||
class GraphicsContext {
|
||||
public:
|
||||
virtual ~GraphicsContext();
|
||||
|
||||
/// Inform the driver to swap the front/back buffers and present the current image
|
||||
virtual void SwapBuffers() {}
|
||||
|
||||
/// Makes the graphics context current for the caller thread
|
||||
virtual void MakeCurrent() {}
|
||||
|
||||
/// Releases (dunno if this is the "right" word) the context from the caller thread
|
||||
virtual void DoneCurrent() {}
|
||||
|
||||
class Scoped {
|
||||
public:
|
||||
[[nodiscard]] explicit Scoped(GraphicsContext& context_) : context(context_) {
|
||||
context.MakeCurrent();
|
||||
}
|
||||
~Scoped() {
|
||||
if (active) {
|
||||
context.DoneCurrent();
|
||||
}
|
||||
}
|
||||
|
||||
/// In the event that context was destroyed before the Scoped is destroyed, this provides a
|
||||
/// mechanism to prevent calling a destroyed object's method during the deconstructor
|
||||
void Cancel() {
|
||||
active = false;
|
||||
}
|
||||
|
||||
private:
|
||||
GraphicsContext& context;
|
||||
bool active{true};
|
||||
};
|
||||
|
||||
/// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
|
||||
/// ends
|
||||
[[nodiscard]] Scoped Acquire() {
|
||||
return Scoped{*this};
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Abstraction class used to provide an interface between emulation code and the frontend
|
||||
* (e.g. SDL, QGLWidget, GLFW, etc...).
|
||||
|
|
62
src/core/frontend/graphics_context.h
Normal file
62
src/core/frontend/graphics_context.h
Normal file
|
@ -0,0 +1,62 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "common/dynamic_library.h"
|
||||
|
||||
namespace Core::Frontend {
|
||||
|
||||
/**
|
||||
* Represents a drawing context that supports graphics operations.
|
||||
*/
|
||||
class GraphicsContext {
|
||||
public:
|
||||
virtual ~GraphicsContext() = default;
|
||||
|
||||
/// Inform the driver to swap the front/back buffers and present the current image
|
||||
virtual void SwapBuffers() {}
|
||||
|
||||
/// Makes the graphics context current for the caller thread
|
||||
virtual void MakeCurrent() {}
|
||||
|
||||
/// Releases (dunno if this is the "right" word) the context from the caller thread
|
||||
virtual void DoneCurrent() {}
|
||||
|
||||
/// Gets the GPU driver library (used by Android only)
|
||||
virtual std::shared_ptr<Common::DynamicLibrary> GetDriverLibrary() {
|
||||
return {};
|
||||
}
|
||||
|
||||
class Scoped {
|
||||
public:
|
||||
[[nodiscard]] explicit Scoped(GraphicsContext& context_) : context(context_) {
|
||||
context.MakeCurrent();
|
||||
}
|
||||
~Scoped() {
|
||||
if (active) {
|
||||
context.DoneCurrent();
|
||||
}
|
||||
}
|
||||
|
||||
/// In the event that context was destroyed before the Scoped is destroyed, this provides a
|
||||
/// mechanism to prevent calling a destroyed object's method during the deconstructor
|
||||
void Cancel() {
|
||||
active = false;
|
||||
}
|
||||
|
||||
private:
|
||||
GraphicsContext& context;
|
||||
bool active{true};
|
||||
};
|
||||
|
||||
/// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
|
||||
/// ends
|
||||
[[nodiscard]] Scoped Acquire() {
|
||||
return Scoped{*this};
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Core::Frontend
|
|
@ -13,7 +13,7 @@ EmulatedConsole::~EmulatedConsole() = default;
|
|||
void EmulatedConsole::ReloadFromSettings() {
|
||||
// Using first motion device from player 1. No need to assign any unique config at the moment
|
||||
const auto& player = Settings::values.players.GetValue()[0];
|
||||
motion_params = Common::ParamPackage(player.motions[0]);
|
||||
motion_params[0] = Common::ParamPackage(player.motions[0]);
|
||||
|
||||
ReloadInput();
|
||||
}
|
||||
|
@ -74,14 +74,30 @@ void EmulatedConsole::ReloadInput() {
|
|||
// If you load any device here add the equivalent to the UnloadInput() function
|
||||
SetTouchParams();
|
||||
|
||||
motion_devices = Common::Input::CreateInputDevice(motion_params);
|
||||
if (motion_devices) {
|
||||
motion_devices->SetCallback({
|
||||
motion_params[1] = Common::ParamPackage{"engine:virtual_gamepad,port:8,motion:0"};
|
||||
|
||||
for (std::size_t index = 0; index < motion_devices.size(); ++index) {
|
||||
motion_devices[index] = Common::Input::CreateInputDevice(motion_params[index]);
|
||||
if (!motion_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
motion_devices[index]->SetCallback({
|
||||
.on_change =
|
||||
[this](const Common::Input::CallbackStatus& callback) { SetMotion(callback); },
|
||||
});
|
||||
}
|
||||
|
||||
// Restore motion state
|
||||
auto& emulated_motion = console.motion_values.emulated;
|
||||
auto& motion = console.motion_state;
|
||||
emulated_motion.ResetRotations();
|
||||
emulated_motion.ResetQuaternion();
|
||||
motion.accel = emulated_motion.GetAcceleration();
|
||||
motion.gyro = emulated_motion.GetGyroscope();
|
||||
motion.rotation = emulated_motion.GetRotations();
|
||||
motion.orientation = emulated_motion.GetOrientation();
|
||||
motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity);
|
||||
|
||||
// Unique index for identifying touch device source
|
||||
std::size_t index = 0;
|
||||
for (auto& touch_device : touch_devices) {
|
||||
|
@ -100,7 +116,9 @@ void EmulatedConsole::ReloadInput() {
|
|||
}
|
||||
|
||||
void EmulatedConsole::UnloadInput() {
|
||||
motion_devices.reset();
|
||||
for (auto& motion : motion_devices) {
|
||||
motion.reset();
|
||||
}
|
||||
for (auto& touch : touch_devices) {
|
||||
touch.reset();
|
||||
}
|
||||
|
@ -133,11 +151,11 @@ void EmulatedConsole::RestoreConfig() {
|
|||
}
|
||||
|
||||
Common::ParamPackage EmulatedConsole::GetMotionParam() const {
|
||||
return motion_params;
|
||||
return motion_params[0];
|
||||
}
|
||||
|
||||
void EmulatedConsole::SetMotionParam(Common::ParamPackage param) {
|
||||
motion_params = std::move(param);
|
||||
motion_params[0] = std::move(param);
|
||||
ReloadInput();
|
||||
}
|
||||
|
||||
|
|
|
@ -29,10 +29,10 @@ struct ConsoleMotionInfo {
|
|||
MotionInput emulated{};
|
||||
};
|
||||
|
||||
using ConsoleMotionDevices = std::unique_ptr<Common::Input::InputDevice>;
|
||||
using ConsoleMotionDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, 2>;
|
||||
using TouchDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, MaxTouchDevices>;
|
||||
|
||||
using ConsoleMotionParams = Common::ParamPackage;
|
||||
using ConsoleMotionParams = std::array<Common::ParamPackage, 2>;
|
||||
using TouchParams = std::array<Common::ParamPackage, MaxTouchDevices>;
|
||||
|
||||
using ConsoleMotionValues = ConsoleMotionInfo;
|
||||
|
|
|
@ -193,6 +193,8 @@ void EmulatedController::LoadDevices() {
|
|||
Common::Input::CreateInputDevice);
|
||||
std::ranges::transform(virtual_stick_params, virtual_stick_devices.begin(),
|
||||
Common::Input::CreateInputDevice);
|
||||
std::ranges::transform(virtual_motion_params, virtual_motion_devices.begin(),
|
||||
Common::Input::CreateInputDevice);
|
||||
}
|
||||
|
||||
void EmulatedController::LoadTASParams() {
|
||||
|
@ -253,6 +255,12 @@ void EmulatedController::LoadVirtualGamepadParams() {
|
|||
for (auto& param : virtual_stick_params) {
|
||||
param = common_params;
|
||||
}
|
||||
for (auto& param : virtual_stick_params) {
|
||||
param = common_params;
|
||||
}
|
||||
for (auto& param : virtual_motion_params) {
|
||||
param = common_params;
|
||||
}
|
||||
|
||||
// TODO(german77): Replace this with an input profile or something better
|
||||
virtual_button_params[Settings::NativeButton::A].Set("button", 0);
|
||||
|
@ -284,6 +292,9 @@ void EmulatedController::LoadVirtualGamepadParams() {
|
|||
virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
|
||||
virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
|
||||
virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
|
||||
|
||||
virtual_motion_params[Settings::NativeMotion::MotionLeft].Set("motion", 0);
|
||||
virtual_motion_params[Settings::NativeMotion::MotionRight].Set("motion", 0);
|
||||
}
|
||||
|
||||
void EmulatedController::ReloadInput() {
|
||||
|
@ -463,6 +474,18 @@ void EmulatedController::ReloadInput() {
|
|||
},
|
||||
});
|
||||
}
|
||||
|
||||
for (std::size_t index = 0; index < virtual_motion_devices.size(); ++index) {
|
||||
if (!virtual_motion_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
virtual_motion_devices[index]->SetCallback({
|
||||
.on_change =
|
||||
[this, index](const Common::Input::CallbackStatus& callback) {
|
||||
SetMotion(callback, index);
|
||||
},
|
||||
});
|
||||
}
|
||||
turbo_button_state = 0;
|
||||
}
|
||||
|
||||
|
@ -500,6 +523,9 @@ void EmulatedController::UnloadInput() {
|
|||
for (auto& stick : virtual_stick_devices) {
|
||||
stick.reset();
|
||||
}
|
||||
for (auto& motion : virtual_motion_devices) {
|
||||
motion.reset();
|
||||
}
|
||||
for (auto& camera : camera_devices) {
|
||||
camera.reset();
|
||||
}
|
||||
|
|
|
@ -568,8 +568,10 @@ private:
|
|||
// Virtual gamepad related variables
|
||||
ButtonParams virtual_button_params;
|
||||
StickParams virtual_stick_params;
|
||||
ControllerMotionParams virtual_motion_params;
|
||||
ButtonDevices virtual_button_devices;
|
||||
StickDevices virtual_stick_devices;
|
||||
ControllerMotionDevices virtual_motion_devices;
|
||||
|
||||
mutable std::mutex mutex;
|
||||
mutable std::mutex callback_mutex;
|
||||
|
|
|
@ -25,7 +25,12 @@ constexpr std::array<KAddressSpaceInfo, 13> AddressSpaceInfos{{
|
|||
{ .bit_width = 36, .address = 2_GiB , .size = 64_GiB - 2_GiB , .type = KAddressSpaceInfo::Type::MapLarge, },
|
||||
{ .bit_width = 36, .address = Size_Invalid, .size = 8_GiB , .type = KAddressSpaceInfo::Type::Heap, },
|
||||
{ .bit_width = 36, .address = Size_Invalid, .size = 6_GiB , .type = KAddressSpaceInfo::Type::Alias, },
|
||||
#ifdef ANDROID
|
||||
// With Android, we use a 38-bit address space due to memory limitations. This should (safely) truncate ASLR region.
|
||||
{ .bit_width = 39, .address = 128_MiB , .size = 256_GiB - 128_MiB, .type = KAddressSpaceInfo::Type::Map39Bit, },
|
||||
#else
|
||||
{ .bit_width = 39, .address = 128_MiB , .size = 512_GiB - 128_MiB, .type = KAddressSpaceInfo::Type::Map39Bit, },
|
||||
#endif
|
||||
{ .bit_width = 39, .address = Size_Invalid, .size = 64_GiB , .type = KAddressSpaceInfo::Type::MapSmall },
|
||||
{ .bit_width = 39, .address = Size_Invalid, .size = 8_GiB , .type = KAddressSpaceInfo::Type::Heap, },
|
||||
{ .bit_width = 39, .address = Size_Invalid, .size = 64_GiB , .type = KAddressSpaceInfo::Type::Alias, },
|
||||
|
|
|
@ -46,6 +46,7 @@ ProfileManager::ProfileManager() {
|
|||
// Create an user if none are present
|
||||
if (user_count == 0) {
|
||||
CreateNewUser(UUID::MakeRandom(), "yuzu");
|
||||
WriteUserSaveFile();
|
||||
}
|
||||
|
||||
auto current =
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue