shader: Add support for native 16-bit floats
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parent
376aa94819
commit
cbbca26d18
9 changed files with 50 additions and 14 deletions
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@ -201,6 +201,10 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.has_gl_component_indexing_bug = device.HasComponentIndexingBug(),
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.has_gl_precise_bug = device.HasPreciseBug(),
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.ignore_nan_fp_comparisons = true,
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},
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host_info{
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.support_float16 = false,
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.support_int64 = true,
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} {
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if (use_asynchronous_shaders) {
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workers = CreateWorkers();
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@ -373,15 +377,15 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
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if (!uses_vertex_a || index != 1) {
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// Normal path
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programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg);
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programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
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for (const auto& desc : programs[index].info.storage_buffers_descriptors) {
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total_storage_buffers += desc.count;
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}
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} else {
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// VertexB path when VertexA is present.
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Shader::IR::Program& program_va{programs[0]};
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Shader::IR::Program program_vb{TranslateProgram(pools.inst, pools.block, env, cfg)};
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auto& program_va{programs[0]};
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auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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for (const auto& desc : program_vb.info.storage_buffers_descriptors) {
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total_storage_buffers += desc.count;
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}
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@ -449,7 +453,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
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Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
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Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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u32 num_storage_buffers{};
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for (const auto& desc : program.info.storage_buffers_descriptors) {
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@ -14,6 +14,7 @@
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#include "common/common_types.h"
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#include "common/thread_worker.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/host_translate_info.h"
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#include "shader_recompiler/object_pool.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/renderer_opengl/gl_compute_pipeline.h"
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@ -82,6 +83,8 @@ private:
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std::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache;
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Shader::Profile profile;
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Shader::HostTranslateInfo host_info;
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std::filesystem::path shader_cache_filename;
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std::unique_ptr<ShaderWorker> workers;
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};
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