hle: Remove config_mem.h/.cpp

This is just an unused hold-over from citra, so we can get rid of this
to trim off an exposed global, among other things.
This commit is contained in:
Lioncash 2018-07-23 12:57:32 -04:00
parent 1f3889a290
commit cbe841c9c9
6 changed files with 0 additions and 102 deletions

View file

@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/config_mem.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/memory.h"
@ -18,8 +17,6 @@ unsigned int Object::next_object_id;
/// Initialize the kernel
void Init(u32 system_mode) {
ConfigMem::Init();
Kernel::MemoryInit(system_mode);
Kernel::ResourceLimitsInit();

View file

@ -11,7 +11,6 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/hle/config_mem.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/hle/result.h"
@ -62,14 +61,6 @@ void MemoryInit(u32 mem_type) {
// We must've allocated the entire FCRAM by the end
ASSERT(base == Memory::FCRAM_SIZE);
using ConfigMem::config_mem;
config_mem.app_mem_type = mem_type;
// app_mem_malloc does not always match the configured size for memory_region[0]: in case the
// n3DS type override is in effect it reports the size the game expects, not the real one.
config_mem.app_mem_alloc = memory_region_sizes[mem_type][0];
config_mem.sys_mem_alloc = static_cast<u32_le>(memory_regions[1].size);
config_mem.base_mem_alloc = static_cast<u32_le>(memory_regions[2].size);
}
void MemoryShutdown() {

View file

@ -5,7 +5,6 @@
#include <algorithm>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/hle/config_mem.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/memory.h"