hle: Remove config_mem.h/.cpp
This is just an unused hold-over from citra, so we can get rid of this to trim off an exposed global, among other things.
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6 changed files with 0 additions and 102 deletions
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@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/config_mem.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/memory.h"
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@ -18,8 +17,6 @@ unsigned int Object::next_object_id;
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/// Initialize the kernel
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void Init(u32 system_mode) {
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ConfigMem::Init();
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Kernel::MemoryInit(system_mode);
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Kernel::ResourceLimitsInit();
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@ -11,7 +11,6 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/hle/config_mem.h"
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#include "core/hle/kernel/memory.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/hle/result.h"
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@ -62,14 +61,6 @@ void MemoryInit(u32 mem_type) {
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// We must've allocated the entire FCRAM by the end
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ASSERT(base == Memory::FCRAM_SIZE);
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using ConfigMem::config_mem;
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config_mem.app_mem_type = mem_type;
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// app_mem_malloc does not always match the configured size for memory_region[0]: in case the
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// n3DS type override is in effect it reports the size the game expects, not the real one.
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config_mem.app_mem_alloc = memory_region_sizes[mem_type][0];
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config_mem.sys_mem_alloc = static_cast<u32_le>(memory_regions[1].size);
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config_mem.base_mem_alloc = static_cast<u32_le>(memory_regions[2].size);
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}
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void MemoryShutdown() {
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@ -5,7 +5,6 @@
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#include <algorithm>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/hle/config_mem.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/memory.h"
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