shader: Support SSA loops on IR

This commit is contained in:
ReinUsesLisp 2021-02-14 20:15:42 -03:00 committed by ameerj
parent 8af9297f09
commit cbfb7d182a
12 changed files with 150 additions and 46 deletions

View file

@ -12,6 +12,7 @@ namespace Shader::IR {
struct Function {
BlockList blocks;
BlockList post_order_blocks;
};
} // namespace Shader::IR

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@ -0,0 +1,48 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <boost/container/flat_set.hpp>
#include <boost/container/small_vector.hpp>
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/post_order.h"
namespace Shader::IR {
BlockList PostOrder(const BlockList& blocks) {
boost::container::small_vector<Block*, 16> block_stack;
boost::container::flat_set<Block*> visited;
BlockList post_order_blocks;
post_order_blocks.reserve(blocks.size());
Block* const first_block{blocks.front()};
visited.insert(first_block);
block_stack.push_back(first_block);
const auto visit_branch = [&](Block* block, Block* branch) {
if (!branch) {
return false;
}
if (!visited.insert(branch).second) {
return false;
}
// Calling push_back twice is faster than insert on msvc
block_stack.push_back(block);
block_stack.push_back(branch);
return true;
};
while (!block_stack.empty()) {
Block* const block{block_stack.back()};
block_stack.pop_back();
if (!visit_branch(block, block->TrueBranch()) &&
!visit_branch(block, block->FalseBranch())) {
post_order_blocks.push_back(block);
}
}
return post_order_blocks;
}
} // namespace Shader::IR

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@ -0,0 +1,13 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "shader_recompiler/frontend/ir/basic_block.h"
namespace Shader::IR {
BlockList PostOrder(const BlockList& blocks);
} // namespace Shader::IR

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@ -7,6 +7,7 @@
#include <vector>
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/post_order.h"
#include "shader_recompiler/frontend/ir/structured_control_flow.h"
#include "shader_recompiler/frontend/maxwell/program.h"
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
@ -56,11 +57,14 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
}
fmt::print(stdout, "No optimizations: {}", IR::DumpProgram(program));
std::ranges::for_each(functions, Optimization::SsaRewritePass);
for (IR::Function& function : functions) {
Optimization::Invoke(Optimization::GlobalMemoryToStorageBufferPass, function);
Optimization::Invoke(Optimization::ConstantPropagationPass, function);
Optimization::Invoke(Optimization::DeadCodeEliminationPass, function);
function.post_order_blocks = PostOrder(function.blocks);
Optimization::SsaRewritePass(function.post_order_blocks);
}
for (IR::Function& function : functions) {
Optimization::PostOrderInvoke(Optimization::GlobalMemoryToStorageBufferPass, function);
Optimization::PostOrderInvoke(Optimization::ConstantPropagationPass, function);
Optimization::PostOrderInvoke(Optimization::DeadCodeEliminationPass, function);
Optimization::IdentityRemovalPass(function);
Optimization::VerificationPass(function);
}