shader: Support SSA loops on IR

This commit is contained in:
ReinUsesLisp 2021-02-14 20:15:42 -03:00 committed by ameerj
parent 8af9297f09
commit cbfb7d182a
12 changed files with 150 additions and 46 deletions

View file

@ -4,14 +4,16 @@
#pragma once
#include <span>
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/function.h"
namespace Shader::Optimization {
template <typename Func>
void Invoke(Func&& func, IR::Function& function) {
for (const auto& block : function.blocks) {
void PostOrderInvoke(Func&& func, IR::Function& function) {
for (const auto& block : function.post_order_blocks) {
func(*block);
}
}
@ -20,7 +22,7 @@ void ConstantPropagationPass(IR::Block& block);
void DeadCodeEliminationPass(IR::Block& block);
void GlobalMemoryToStorageBufferPass(IR::Block& block);
void IdentityRemovalPass(IR::Function& function);
void SsaRewritePass(IR::Function& function);
void SsaRewritePass(std::span<IR::Block* const> post_order_blocks);
void VerificationPass(const IR::Function& function);
} // namespace Shader::Optimization