shader: Implement SHR

This commit is contained in:
ameerj 2021-02-25 00:46:40 -05:00
parent 8810c88b7e
commit cc55d28949
8 changed files with 80 additions and 18 deletions

View file

@ -219,14 +219,15 @@ Id EmitIMul32(EmitContext& ctx, Id a, Id b);
Id EmitINeg32(EmitContext& ctx, Id value);
Id EmitIAbs32(EmitContext& ctx, Id value);
Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift);
void EmitShiftRightLogical32(EmitContext& ctx);
void EmitShiftRightArithmetic32(EmitContext& ctx);
Id EmitShiftRightLogical32(EmitContext& ctx, Id a, Id b);
Id EmitShiftRightArithmetic32(EmitContext& ctx, Id a, Id b);
Id EmitBitwiseAnd32(EmitContext& ctx, Id a, Id b);
Id EmitBitwiseOr32(EmitContext& ctx, Id a, Id b);
Id EmitBitwiseXor32(EmitContext& ctx, Id a, Id b);
Id EmitBitFieldInsert(EmitContext& ctx, Id base, Id insert, Id offset, Id count);
Id EmitBitFieldSExtract(EmitContext& ctx, Id base, Id offset, Id count);
Id EmitBitFieldUExtract(EmitContext& ctx, Id base, Id offset, Id count);
Id EmitBitReverse32(EmitContext& ctx, Id value);
Id EmitSLessThan(EmitContext& ctx, Id lhs, Id rhs);
Id EmitULessThan(EmitContext& ctx, Id lhs, Id rhs);
Id EmitIEqual(EmitContext& ctx, Id lhs, Id rhs);