shader: Implement SHR

This commit is contained in:
ameerj 2021-02-25 00:46:40 -05:00
parent 8810c88b7e
commit cc55d28949
8 changed files with 80 additions and 18 deletions

View file

@ -804,6 +804,10 @@ U32 IREmitter::BitFieldExtract(const U32& base, const U32& offset, const U32& co
count);
}
U32 IREmitter::BitReverse(const U32& value) {
return Inst<U32>(Opcode::BitReverse32, value);
}
U1 IREmitter::ILessThan(const U32& lhs, const U32& rhs, bool is_signed) {
return Inst<U1>(is_signed ? Opcode::SLessThan : Opcode::ULessThan, lhs, rhs);
}