shader: Implement SHR

This commit is contained in:
ameerj 2021-02-25 00:46:40 -05:00
parent 8810c88b7e
commit cc55d28949
8 changed files with 80 additions and 18 deletions

View file

@ -159,6 +159,7 @@ public:
const U32& count);
[[nodiscard]] U32 BitFieldExtract(const U32& base, const U32& offset, const U32& count,
bool is_signed);
[[nodiscard]] U32 BitReverse(const U32& value);
[[nodiscard]] U1 ILessThan(const U32& lhs, const U32& rhs, bool is_signed);
[[nodiscard]] U1 IEqual(const U32& lhs, const U32& rhs);