GPU: Implement texture format R32F.

This commit is contained in:
Subv 2018-07-23 22:21:31 -05:00
parent 1ff3bea6c7
commit ccc42702b5
3 changed files with 19 additions and 6 deletions

View file

@ -61,6 +61,7 @@ u32 BytesPerPixel(TextureFormat format) {
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::BF10GF11RF11:
case TextureFormat::R32:
return 4;
case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5:
@ -121,6 +122,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
case TextureFormat::R16_G16_B16_A16:
case TextureFormat::R32_G32_B32_A32:
case TextureFormat::R32_G32:
case TextureFormat::R32:
case TextureFormat::BF10GF11RF11:
case TextureFormat::ASTC_2D_4X4:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
@ -178,6 +180,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::BF10GF11RF11:
case TextureFormat::R32_G32_B32_A32:
case TextureFormat::R32_G32:
case TextureFormat::R32:
// TODO(Subv): For the time being just forward the same data without any decoding.
rgba_data = texture_data;
break;