configure_graphics: Add GPU nvdec decoding as an option
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
This commit is contained in:
parent
a832aa699f
commit
cd016d3cb5
12 changed files with 120 additions and 27 deletions
|
@ -72,6 +72,18 @@ static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) {
|
|||
return "Unknown";
|
||||
}
|
||||
|
||||
static const char* TranslateNvdecEmulation(Settings::NvdecEmulation backend) {
|
||||
switch (backend) {
|
||||
case Settings::NvdecEmulation::Off:
|
||||
return "Off";
|
||||
case Settings::NvdecEmulation::CPU:
|
||||
return "CPU";
|
||||
case Settings::NvdecEmulation::GPU:
|
||||
return "GPU";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
u64 GetTelemetryId() {
|
||||
u64 telemetry_id{};
|
||||
const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
|
||||
|
@ -229,8 +241,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
|
|||
TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy.GetValue()));
|
||||
AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
|
||||
Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
||||
AddField(field_type, "Renderer_UseNvdecEmulation",
|
||||
Settings::values.use_nvdec_emulation.GetValue());
|
||||
AddField(field_type, "Renderer_NvdecEmulation",
|
||||
TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue()));
|
||||
AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
|
||||
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
|
||||
AddField(field_type, "Renderer_ShaderBackend",
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue