Merge pull request #3258 from FernandoS27/shader-amend
Shader_IR: add the ability to amend code in the shader ir.
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commit
cd0a7dfdbc
5 changed files with 52 additions and 2 deletions
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@ -392,8 +392,30 @@ struct MetaImage {
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using Meta =
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std::variant<MetaArithmetic, MetaTexture, MetaImage, MetaStackClass, Tegra::Shader::HalfType>;
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class AmendNode {
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public:
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std::optional<std::size_t> GetAmendIndex() const {
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if (amend_index == amend_null_index) {
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return std::nullopt;
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}
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return {amend_index};
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}
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void SetAmendIndex(std::size_t index) {
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amend_index = index;
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}
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void ClearAmend() {
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amend_index = amend_null_index;
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}
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private:
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static constexpr std::size_t amend_null_index = 0xFFFFFFFFFFFFFFFFULL;
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std::size_t amend_index{amend_null_index};
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};
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/// Holds any kind of operation that can be done in the IR
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class OperationNode final {
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class OperationNode final : public AmendNode {
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public:
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explicit OperationNode(OperationCode code) : OperationNode(code, Meta{}) {}
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@ -433,7 +455,7 @@ private:
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};
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/// Encloses inside any kind of node that returns a boolean conditionally-executed code
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class ConditionalNode final {
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class ConditionalNode final : public AmendNode {
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public:
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explicit ConditionalNode(Node condition, std::vector<Node>&& code)
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: condition{std::move(condition)}, code{std::move(code)} {}
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@ -446,4 +446,10 @@ Node ShaderIR::BitfieldInsert(Node base, Node insert, u32 offset, u32 bits) {
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Immediate(bits));
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}
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std::size_t ShaderIR::DeclareAmend(Node new_amend) {
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const std::size_t id = amend_code.size();
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amend_code.push_back(new_amend);
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return id;
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}
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} // namespace VideoCommon::Shader
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@ -176,6 +176,10 @@ public:
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/// Returns a condition code evaluated from internal flags
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Node GetConditionCode(Tegra::Shader::ConditionCode cc) const;
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const Node& GetAmendNode(std::size_t index) const {
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return amend_code[index];
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}
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private:
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friend class ASTDecoder;
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@ -392,6 +396,9 @@ private:
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Tegra::Shader::Instruction instr,
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bool is_write);
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/// Register new amending code and obtain the reference id.
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std::size_t DeclareAmend(Node new_amend);
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const ProgramCode& program_code;
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const u32 main_offset;
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const CompilerSettings settings;
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@ -406,6 +413,7 @@ private:
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std::map<u32, NodeBlock> basic_blocks;
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NodeBlock global_code;
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ASTManager program_manager{true, true};
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std::vector<Node> amend_code;
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std::set<u32> used_registers;
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std::set<Tegra::Shader::Pred> used_predicates;
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