Shader_IR: Implement TXD instruction.
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f3d1b370aa
commit
cd0f5dfc17
5 changed files with 120 additions and 8 deletions
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@ -134,13 +134,55 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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Node4 values;
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for (u32 element = 0; element < values.size(); ++element) {
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auto coords_copy = coords;
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MetaTexture meta{sampler, {}, {}, {}, {}, {}, component, element};
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MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, component, element};
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values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
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}
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WriteTexsInstructionFloat(bb, instr, values, true);
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break;
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}
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case OpCode::Id::TXD_B:
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is_bindless = true;
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[[fallthrough]];
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case OpCode::Id::TXD: {
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UNIMPLEMENTED_IF_MSG(instr.txd.UsesMiscMode(TextureMiscMode::AOFFI),
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"AOFFI is not implemented");
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const auto is_array = static_cast<bool>(instr.txd.is_array != 0);
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UNIMPLEMENTED_IF_MSG(is_array, "TXD Array is not implemented");
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u64 base_reg = instr.gpr8.Value();
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const auto derivate_reg = instr.gpr20.Value();
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const auto texture_type = instr.txd.texture_type.Value();
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const auto coord_count = GetCoordCount(texture_type);
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const auto& sampler = is_bindless
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? GetBindlessSampler(base_reg, {{texture_type, false, false}})
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: GetSampler(instr.sampler, {{texture_type, false, false}});
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if (is_bindless) {
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base_reg++;
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}
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std::vector<Node> coords;
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std::vector<Node> derivates;
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for (std::size_t i = 0; i < coord_count; ++i) {
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coords.push_back(GetRegister(base_reg + i));
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const std::size_t derivate = i * 2;
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derivates.push_back(GetRegister(derivate_reg + derivate));
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derivates.push_back(GetRegister(derivate_reg + derivate + 1));
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}
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Node4 values;
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for (u32 element = 0; element < values.size(); ++element) {
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auto coords_copy = coords;
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MetaTexture meta{sampler, {}, {}, {}, derivates, {}, {}, {}, element};
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values[element] =
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Operation(OperationCode::TextureGradient, meta, std::move(coords_copy));
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}
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WriteTexInstructionFloat(bb, instr, values);
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break;
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}
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case OpCode::Id::TXQ_B:
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is_bindless = true;
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[[fallthrough]];
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@ -158,7 +200,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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if (!instr.txq.IsComponentEnabled(element)) {
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continue;
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}
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MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
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MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, {}, element};
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const Node value =
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Operation(OperationCode::TextureQueryDimensions, meta,
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GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
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@ -213,7 +255,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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continue;
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}
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auto params = coords;
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MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
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MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, {}, element};
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const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
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SetTemporary(bb, indexer++, value);
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}
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@ -461,7 +503,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
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Node4 values;
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for (u32 element = 0; element < values.size(); ++element) {
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auto copy_coords = coords;
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MetaTexture meta{sampler, array, depth_compare, aoffi, bias, lod, {}, element};
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MetaTexture meta{sampler, array, depth_compare, aoffi, {}, bias, lod, {}, element};
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values[element] = Operation(read_method, meta, std::move(copy_coords));
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}
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@ -594,7 +636,7 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
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Node4 values;
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for (u32 element = 0; element < values.size(); ++element) {
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auto coords_copy = coords;
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MetaTexture meta{sampler, GetRegister(array_register), dc, aoffi, {}, {}, component,
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MetaTexture meta{sampler, GetRegister(array_register), dc, aoffi, {}, {}, {}, component,
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element};
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values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
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}
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@ -628,7 +670,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
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Node4 values;
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for (u32 element = 0; element < values.size(); ++element) {
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auto coords_copy = coords;
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MetaTexture meta{sampler, array_register, {}, {}, {}, lod, {}, element};
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MetaTexture meta{sampler, array_register, {}, {}, {}, {}, lod, {}, element};
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values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
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}
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@ -664,7 +706,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
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Node4 values;
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for (u32 element = 0; element < values.size(); ++element) {
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auto coords_copy = coords;
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MetaTexture meta{sampler, array, {}, {}, {}, lod, {}, element};
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MetaTexture meta{sampler, array, {}, {}, {}, {}, lod, {}, element};
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values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
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}
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return values;
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