Add profiling infrastructure and widget
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@ -4,7 +4,10 @@
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#include "core/hw/gpu.h"
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#include "core/mem_map.h"
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#include "common/emu_window.h"
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#include "common/profiler_reporting.h"
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#include "video_core/video_core.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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@ -75,9 +78,18 @@ void RendererOpenGL::SwapBuffers() {
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DrawScreens();
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auto& profiler = Common::Profiling::GetProfilingManager();
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profiler.FinishFrame();
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{
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auto aggregator = Common::Profiling::GetTimingResultsAggregator();
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aggregator->AddFrame(profiler.GetPreviousFrameResults());
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}
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// Swap buffers
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render_window->PollEvents();
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render_window->SwapBuffers();
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profiler.BeginFrame();
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}
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/**
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