yuzu qt: Handle per-game configs for title id 0

Currently with programs that have a 0 title id, yuzu loads the custom
configuration 0000000000000000.ini for per-game configs. This is not
ideal since many homebrews share this id. Instead for these programs, we
load a config that is simply the file name and `.ini` appended to it.
This commit is contained in:
lat9nq 2021-05-25 20:06:06 -04:00
parent 065867e2c2
commit cfb9bcbe42
8 changed files with 46 additions and 22 deletions

View file

@ -16,7 +16,7 @@
namespace FS = Common::FS;
Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) {
Config::Config(std::string_view config_name, ConfigType config_type) : type(config_type) {
global = config_type == ConfigType::GlobalConfig;
Initialize(config_name);
@ -242,7 +242,7 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
}};
// clang-format on
void Config::Initialize(const std::string& config_name) {
void Config::Initialize(std::string_view config_name) {
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
const auto config_file = fmt::format("{}.ini", config_name);