yuzu qt: Handle per-game configs for title id 0
Currently with programs that have a 0 title id, yuzu loads the custom configuration 0000000000000000.ini for per-game configs. This is not ideal since many homebrews share this id. Instead for these programs, we load a config that is simply the file name and `.ini` appended to it.
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8 changed files with 46 additions and 22 deletions
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@ -16,7 +16,7 @@
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namespace FS = Common::FS;
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Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) {
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Config::Config(std::string_view config_name, ConfigType config_type) : type(config_type) {
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global = config_type == ConfigType::GlobalConfig;
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Initialize(config_name);
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@ -242,7 +242,7 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
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}};
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// clang-format on
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void Config::Initialize(const std::string& config_name) {
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void Config::Initialize(std::string_view config_name) {
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const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
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const auto config_file = fmt::format("{}.ini", config_name);
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