glsl/glasm: Pass and use scaling parameters in shaders
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4a512d6827
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9 changed files with 51 additions and 28 deletions
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@ -612,8 +612,9 @@ void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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if (!index.IsImmediate()) {
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throw NotImplementedException("Non-constant texture rescaling");
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}
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UNIMPLEMENTED();
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ctx.Add("MOV.S {}.x,-1;", inst);
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ctx.Add("AND.U RC.x,scaling[0].x,{};"
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"SNE.S {},RC.x,0;",
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1u << index.U32(), ctx.reg_alloc.Define(inst));
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}
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void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
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