vk_pipeline_cache,shader_notify: Add shader notifications

This commit is contained in:
ReinUsesLisp 2021-06-06 00:11:36 -03:00 committed by ameerj
parent 48aad8dc05
commit cffd4716c5
10 changed files with 126 additions and 95 deletions

View file

@ -2,42 +2,35 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <mutex>
#include <atomic>
#include <chrono>
#include <optional>
#include "video_core/shader_notify.h"
using namespace std::chrono_literals;
namespace VideoCore {
namespace {
constexpr auto UPDATE_TICK = 32ms;
}
ShaderNotify::ShaderNotify() = default;
ShaderNotify::~ShaderNotify() = default;
const auto TIME_TO_STOP_REPORTING = 2s;
std::size_t ShaderNotify::GetShadersBuilding() {
const auto now = std::chrono::high_resolution_clock::now();
const auto diff = now - last_update;
if (diff > UPDATE_TICK) {
std::shared_lock lock(mutex);
last_updated_count = accurate_count;
int ShaderNotify::ShadersBuilding() noexcept {
const int now_complete = num_complete.load(std::memory_order::relaxed);
const int now_building = num_building.load(std::memory_order::relaxed);
if (now_complete == now_building) {
const auto now = std::chrono::high_resolution_clock::now();
if (completed && num_complete == num_when_completed) {
if (now - complete_time > TIME_TO_STOP_REPORTING) {
report_base = now_complete;
completed = false;
}
} else {
completed = true;
num_when_completed = num_complete;
complete_time = now;
}
}
return last_updated_count;
}
std::size_t ShaderNotify::GetShadersBuildingAccurate() {
std::shared_lock lock{mutex};
return accurate_count;
}
void ShaderNotify::MarkShaderComplete() {
std::unique_lock lock{mutex};
accurate_count--;
}
void ShaderNotify::MarkSharderBuilding() {
std::unique_lock lock{mutex};
accurate_count++;
return now_building - report_base;
}
} // namespace VideoCore