Merge pull request #1725 from FernandoS27/gl43

Update OpenGL's backend version from 3.3 to 4.3
This commit is contained in:
bunnei 2018-11-23 23:56:57 -05:00 committed by GitHub
commit d01bf170c4
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 2751 additions and 2257 deletions

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@ -111,32 +111,18 @@ void EmuWindow_SDL2::Fullscreen() {
bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
std::vector<std::string> unsupported_ext;
if (!GLAD_GL_ARB_program_interface_query)
unsupported_ext.push_back("ARB_program_interface_query");
if (!GLAD_GL_ARB_separate_shader_objects)
unsupported_ext.push_back("ARB_separate_shader_objects");
if (!GLAD_GL_ARB_vertex_attrib_binding)
unsupported_ext.push_back("ARB_vertex_attrib_binding");
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
if (!GLAD_GL_ARB_base_instance)
unsupported_ext.push_back("ARB_base_instance");
if (!GLAD_GL_ARB_texture_storage)
unsupported_ext.push_back("ARB_texture_storage");
if (!GLAD_GL_ARB_multi_bind)
unsupported_ext.push_back("ARB_multi_bind");
if (!GLAD_GL_ARB_copy_image)
unsupported_ext.push_back("ARB_copy_image");
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc)
unsupported_ext.push_back("EXT_texture_compression_s3tc");
if (!GLAD_GL_ARB_texture_compression_rgtc)
unsupported_ext.push_back("ARB_texture_compression_rgtc");
if (!GLAD_GL_ARB_texture_compression_bptc)
unsupported_ext.push_back("ARB_texture_compression_bptc");
if (!GLAD_GL_ARB_depth_buffer_float)
unsupported_ext.push_back("ARB_depth_buffer_float");
@ -157,7 +143,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
exit(1);
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);