MacroHLE: Final cleanup and fixes.

This commit is contained in:
Fernando Sahmkow 2022-12-24 19:19:41 -05:00
parent 581a7d785b
commit d09aa0182f
14 changed files with 94 additions and 128 deletions

View file

@ -587,11 +587,16 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
dynamic_state_3 = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT,
.pNext = nullptr,
.extendedDynamicState3DepthClampEnable = ext_extended_dynamic_state_3_enables ? VK_TRUE : VK_FALSE,
.extendedDynamicState3LogicOpEnable = ext_extended_dynamic_state_3_enables ? VK_TRUE : VK_FALSE,
.extendedDynamicState3ColorBlendEnable = ext_extended_dynamic_state_3_blend ? VK_TRUE : VK_FALSE,
.extendedDynamicState3ColorBlendEquation = ext_extended_dynamic_state_3_blend ? VK_TRUE : VK_FALSE,
.extendedDynamicState3ColorWriteMask = ext_extended_dynamic_state_3_blend ? VK_TRUE : VK_FALSE,
.extendedDynamicState3DepthClampEnable =
ext_extended_dynamic_state_3_enables ? VK_TRUE : VK_FALSE,
.extendedDynamicState3LogicOpEnable =
ext_extended_dynamic_state_3_enables ? VK_TRUE : VK_FALSE,
.extendedDynamicState3ColorBlendEnable =
ext_extended_dynamic_state_3_blend ? VK_TRUE : VK_FALSE,
.extendedDynamicState3ColorBlendEquation =
ext_extended_dynamic_state_3_blend ? VK_TRUE : VK_FALSE,
.extendedDynamicState3ColorWriteMask =
ext_extended_dynamic_state_3_blend ? VK_TRUE : VK_FALSE,
};
SetNext(next, dynamic_state_3);
} else {
@ -1342,14 +1347,17 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
features.pNext = &extended_dynamic_state_3;
physical.GetFeatures2(features);
ext_extended_dynamic_state_3_blend = extended_dynamic_state_3.extendedDynamicState3ColorBlendEnable &&
ext_extended_dynamic_state_3_blend =
extended_dynamic_state_3.extendedDynamicState3ColorBlendEnable &&
extended_dynamic_state_3.extendedDynamicState3ColorBlendEquation &&
extended_dynamic_state_3.extendedDynamicState3ColorWriteMask;
ext_extended_dynamic_state_3_enables = extended_dynamic_state_3.extendedDynamicState3DepthClampEnable &&
ext_extended_dynamic_state_3_enables =
extended_dynamic_state_3.extendedDynamicState3DepthClampEnable &&
extended_dynamic_state_3.extendedDynamicState3LogicOpEnable;
ext_extended_dynamic_state_3 = ext_extended_dynamic_state_3_blend || ext_extended_dynamic_state_3_enables;
ext_extended_dynamic_state_3 =
ext_extended_dynamic_state_3_blend || ext_extended_dynamic_state_3_enables;
if (ext_extended_dynamic_state_3) {
extensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
}

View file

@ -486,33 +486,33 @@ private:
bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax.
bool ext_depth_clip_control{}; ///< Support for VK_EXT_depth_clip_control
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
bool ext_tooling_info{}; ///< Support for VK_EXT_tooling_info.
bool ext_subgroup_size_control{}; ///< Support for VK_EXT_subgroup_size_control.
bool ext_transform_feedback{}; ///< Support for VK_EXT_transform_feedback.
bool ext_custom_border_color{}; ///< Support for VK_EXT_custom_border_color.
bool ext_extended_dynamic_state{}; ///< Support for VK_EXT_extended_dynamic_state.
bool ext_extended_dynamic_state_2{}; ///< Support for VK_EXT_extended_dynamic_state2.
bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
bool ext_tooling_info{}; ///< Support for VK_EXT_tooling_info.
bool ext_subgroup_size_control{}; ///< Support for VK_EXT_subgroup_size_control.
bool ext_transform_feedback{}; ///< Support for VK_EXT_transform_feedback.
bool ext_custom_border_color{}; ///< Support for VK_EXT_custom_border_color.
bool ext_extended_dynamic_state{}; ///< Support for VK_EXT_extended_dynamic_state.
bool ext_extended_dynamic_state_2{}; ///< Support for VK_EXT_extended_dynamic_state2.
bool ext_extended_dynamic_state_2_extra{}; ///< Support for VK_EXT_extended_dynamic_state2.
bool ext_extended_dynamic_state_3{}; ///< Support for VK_EXT_extended_dynamic_state3.
bool ext_extended_dynamic_state_3_blend{}; ///< Support for VK_EXT_extended_dynamic_state3.
bool ext_extended_dynamic_state_3_enables{}; ///< Support for VK_EXT_extended_dynamic_state3.
bool ext_line_rasterization{}; ///< Support for VK_EXT_line_rasterization.
bool ext_vertex_input_dynamic_state{}; ///< Support for VK_EXT_vertex_input_dynamic_state.
bool ext_shader_stencil_export{}; ///< Support for VK_EXT_shader_stencil_export.
bool ext_shader_atomic_int64{}; ///< Support for VK_KHR_shader_atomic_int64.
bool ext_conservative_rasterization{}; ///< Support for VK_EXT_conservative_rasterization.
bool ext_provoking_vertex{}; ///< Support for VK_EXT_provoking_vertex.
bool ext_memory_budget{}; ///< Support for VK_EXT_memory_budget.
bool nv_device_diagnostics_config{}; ///< Support for VK_NV_device_diagnostics_config.
bool has_broken_cube_compatibility{}; ///< Has broken cube compatiblity bit
bool has_renderdoc{}; ///< Has RenderDoc attached
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
bool must_emulate_bgr565{}; ///< Emulates BGR565 by swizzling RGB565 format.
u32 max_vertex_input_attributes{}; ///< Max vertex input attributes in pipeline
u32 max_vertex_input_bindings{}; ///< Max vertex input buffers in pipeline
bool ext_extended_dynamic_state_3{}; ///< Support for VK_EXT_extended_dynamic_state3.
bool ext_extended_dynamic_state_3_blend{}; ///< Support for VK_EXT_extended_dynamic_state3.
bool ext_extended_dynamic_state_3_enables{}; ///< Support for VK_EXT_extended_dynamic_state3.
bool ext_line_rasterization{}; ///< Support for VK_EXT_line_rasterization.
bool ext_vertex_input_dynamic_state{}; ///< Support for VK_EXT_vertex_input_dynamic_state.
bool ext_shader_stencil_export{}; ///< Support for VK_EXT_shader_stencil_export.
bool ext_shader_atomic_int64{}; ///< Support for VK_KHR_shader_atomic_int64.
bool ext_conservative_rasterization{}; ///< Support for VK_EXT_conservative_rasterization.
bool ext_provoking_vertex{}; ///< Support for VK_EXT_provoking_vertex.
bool ext_memory_budget{}; ///< Support for VK_EXT_memory_budget.
bool nv_device_diagnostics_config{}; ///< Support for VK_NV_device_diagnostics_config.
bool has_broken_cube_compatibility{}; ///< Has broken cube compatiblity bit
bool has_renderdoc{}; ///< Has RenderDoc attached
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
bool must_emulate_bgr565{}; ///< Emulates BGR565 by swizzling RGB565 format.
u32 max_vertex_input_attributes{}; ///< Max vertex input attributes in pipeline
u32 max_vertex_input_bindings{}; ///< Max vertex input buffers in pipeline
// Telemetry parameters
std::string vendor_name; ///< Device's driver name.

View file

@ -1269,7 +1269,8 @@ public:
dld->vkCmdSetColorBlendEnableEXT(handle, first, enables.size(), enables.data());
}
void SetColorBlendEquationEXT(u32 first, Span<VkColorBlendEquationEXT> equations) const noexcept {
void SetColorBlendEquationEXT(u32 first,
Span<VkColorBlendEquationEXT> equations) const noexcept {
dld->vkCmdSetColorBlendEquationEXT(handle, first, equations.size(), equations.data());
}