shader: Implement indexed textures
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7a9dc78398
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10 changed files with 284 additions and 157 deletions
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@ -34,14 +34,15 @@ static_assert(sizeof(FpControl) <= sizeof(u32));
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union TextureInstInfo {
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u32 raw;
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BitField<0, 8, TextureType> type;
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BitField<8, 1, u32> is_depth;
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BitField<9, 1, u32> has_bias;
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BitField<10, 1, u32> has_lod_clamp;
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BitField<11, 1, u32> relaxed_precision;
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BitField<12, 2, u32> gather_component;
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BitField<14, 2, u32> num_derivates;
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BitField<16, 3, ImageFormat> image_format;
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BitField<0, 16, u32> descriptor_index;
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BitField<16, 3, TextureType> type;
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BitField<19, 1, u32> is_depth;
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BitField<20, 1, u32> has_bias;
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BitField<21, 1, u32> has_lod_clamp;
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BitField<22, 1, u32> relaxed_precision;
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BitField<23, 2, u32> gather_component;
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BitField<25, 2, u32> num_derivates;
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BitField<27, 3, ImageFormat> image_format;
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};
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static_assert(sizeof(TextureInstInfo) <= sizeof(u32));
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