shader: Implement indexed textures

This commit is contained in:
ReinUsesLisp 2021-04-22 16:17:59 -03:00 committed by ameerj
parent 7a9dc78398
commit d10cf55353
10 changed files with 284 additions and 157 deletions

View file

@ -34,14 +34,15 @@ static_assert(sizeof(FpControl) <= sizeof(u32));
union TextureInstInfo {
u32 raw;
BitField<0, 8, TextureType> type;
BitField<8, 1, u32> is_depth;
BitField<9, 1, u32> has_bias;
BitField<10, 1, u32> has_lod_clamp;
BitField<11, 1, u32> relaxed_precision;
BitField<12, 2, u32> gather_component;
BitField<14, 2, u32> num_derivates;
BitField<16, 3, ImageFormat> image_format;
BitField<0, 16, u32> descriptor_index;
BitField<16, 3, TextureType> type;
BitField<19, 1, u32> is_depth;
BitField<20, 1, u32> has_bias;
BitField<21, 1, u32> has_lod_clamp;
BitField<22, 1, u32> relaxed_precision;
BitField<23, 2, u32> gather_component;
BitField<25, 2, u32> num_derivates;
BitField<27, 3, ImageFormat> image_format;
};
static_assert(sizeof(TextureInstInfo) <= sizeof(u32));