shader: Implement indexed textures

This commit is contained in:
ReinUsesLisp 2021-04-22 16:17:59 -03:00 committed by ameerj
parent 7a9dc78398
commit d10cf55353
10 changed files with 284 additions and 157 deletions

View file

@ -67,6 +67,7 @@ struct TextureBufferDescriptor {
u32 secondary_cbuf_index;
u32 secondary_cbuf_offset;
u32 count;
u32 size_shift;
};
using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>;
@ -76,6 +77,7 @@ struct ImageBufferDescriptor {
u32 cbuf_index;
u32 cbuf_offset;
u32 count;
u32 size_shift;
};
using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescriptor, 2>;
@ -88,6 +90,7 @@ struct TextureDescriptor {
u32 secondary_cbuf_index;
u32 secondary_cbuf_offset;
u32 count;
u32 size_shift;
};
using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
@ -98,6 +101,7 @@ struct ImageDescriptor {
u32 cbuf_index;
u32 cbuf_offset;
u32 count;
u32 size_shift;
};
using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;