settings,general: Rename non-confirming enums

This commit is contained in:
lat9nq 2023-06-07 01:52:23 -04:00
parent 9e3c94bb3d
commit d146dd9d12
23 changed files with 136 additions and 130 deletions

View file

@ -34,13 +34,13 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
program_manager{program_manager_}, info{info_} {
switch (device.GetShaderBackend()) {
case Settings::ShaderBackend::GLSL:
case Settings::ShaderBackend::Glsl:
source_program = CreateProgram(code, GL_COMPUTE_SHADER);
break;
case Settings::ShaderBackend::GLASM:
case Settings::ShaderBackend::Glasm:
assembly_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
break;
case Settings::ShaderBackend::SPIRV:
case Settings::ShaderBackend::SpirV:
source_program = CreateProgram(code_v, GL_COMPUTE_SHADER);
break;
}

View file

@ -177,15 +177,15 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
shader_backend = Settings::values.shader_backend.GetValue();
use_assembly_shaders = shader_backend == Settings::ShaderBackend::GLASM &&
use_assembly_shaders = shader_backend == Settings::ShaderBackend::Glasm &&
GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
if (shader_backend == Settings::ShaderBackend::GLASM && !use_assembly_shaders) {
if (shader_backend == Settings::ShaderBackend::Glasm && !use_assembly_shaders) {
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
shader_backend = Settings::ShaderBackend::GLSL;
shader_backend = Settings::ShaderBackend::Glsl;
}
if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia) {
if (shader_backend == Settings::ShaderBackend::Glsl && is_nvidia) {
const std::string_view driver_version = version.substr(13);
const int version_major =
std::atoi(driver_version.substr(0, driver_version.find(".")).data());

View file

@ -236,18 +236,18 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
force_context_flush](ShaderContext::Context*) mutable {
for (size_t stage = 0; stage < 5; ++stage) {
switch (backend) {
case Settings::ShaderBackend::GLSL:
case Settings::ShaderBackend::Glsl:
if (!sources_[stage].empty()) {
source_programs[stage] = CreateProgram(sources_[stage], Stage(stage));
}
break;
case Settings::ShaderBackend::GLASM:
case Settings::ShaderBackend::Glasm:
if (!sources_[stage].empty()) {
assembly_programs[stage] =
CompileProgram(sources_[stage], AssemblyStage(stage));
}
break;
case Settings::ShaderBackend::SPIRV:
case Settings::ShaderBackend::SpirV:
if (!sources_spirv_[stage].empty()) {
source_programs[stage] = CreateProgram(sources_spirv_[stage], Stage(stage));
}

View file

@ -522,14 +522,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
const auto runtime_info{
MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
switch (device.GetShaderBackend()) {
case Settings::ShaderBackend::GLSL:
case Settings::ShaderBackend::Glsl:
ConvertLegacyToGeneric(program, runtime_info);
sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
break;
case Settings::ShaderBackend::GLASM:
case Settings::ShaderBackend::Glasm:
sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
break;
case Settings::ShaderBackend::SPIRV:
case Settings::ShaderBackend::SpirV:
ConvertLegacyToGeneric(program, runtime_info);
sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding);
break;
@ -582,13 +582,13 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
std::string code{};
std::vector<u32> code_spirv;
switch (device.GetShaderBackend()) {
case Settings::ShaderBackend::GLSL:
case Settings::ShaderBackend::Glsl:
code = EmitGLSL(profile, program);
break;
case Settings::ShaderBackend::GLASM:
case Settings::ShaderBackend::Glasm:
code = EmitGLASM(profile, info, program);
break;
case Settings::ShaderBackend::SPIRV:
case Settings::ShaderBackend::SpirV:
code_spirv = EmitSPIRV(profile, program);
break;
}

View file

@ -232,7 +232,7 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
const VideoCommon::ImageInfo& info) {
if (IsPixelFormatASTC(info.format) && info.size.depth == 1 && !runtime.HasNativeASTC()) {
return Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::GPU &&
return Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::Gpu &&
Settings::values.astc_recompression.GetValue() ==
Settings::AstcRecompression::Uncompressed;
}
@ -267,7 +267,7 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
const VideoCommon::ImageInfo& info) {
if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) {
return Settings::values.accelerate_astc.GetValue() ==
Settings::AstcDecodeMode::CPUAsynchronous;
Settings::AstcDecodeMode::CpuAsynchronous;
}
return false;
}