NVServices: Styling, define constructors as explicit and corrections

This commit is contained in:
Fernando Sahmkow 2019-06-18 20:53:21 -04:00 committed by FernandoS27
parent b391e5f638
commit d20ede40b1
24 changed files with 73 additions and 65 deletions

View file

@ -1,5 +1,9 @@
// Copyright 2019 Yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hardware_interrupt_manager.h"
#include "core/hle/service/nvdrv/interface.h"
#include "core/hle/service/sm/sm.h"
@ -11,11 +15,13 @@ InterruptManager::InterruptManager(Core::System& system_in) : system(system_in)
system.CoreTiming().RegisterEvent("GPUInterrupt", [this](u64 message, s64) {
auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
const u32 syncpt = static_cast<u32>(message >> 32);
const u32 value = static_cast<u32>(message & 0x00000000FFFFFFFFULL);
const u32 value = static_cast<u32>(message);
nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
});
}
InterruptManager::~InterruptManager() = default;
void InterruptManager::GPUInterruptSyncpt(const u32 syncpoint_id, const u32 value) {
const u64 msg = (static_cast<u64>(syncpoint_id) << 32ULL) | value;
system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, msg);