Kernel: Refactor synchronization to better match RE
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c5aefe42aa
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23 changed files with 212 additions and 80 deletions
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@ -32,6 +32,7 @@
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/kernel/svc.h"
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#include "core/hle/kernel/svc_wrap.h"
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#include "core/hle/kernel/synchronization.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/transfer_memory.h"
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#include "core/hle/kernel/writable_event.h"
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@ -433,23 +434,6 @@ static ResultCode GetProcessId(Core::System& system, u64* process_id, Handle han
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return ERR_INVALID_HANDLE;
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}
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/// Default thread wakeup callback for WaitSynchronization
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static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
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std::shared_ptr<SynchronizationObject> object,
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std::size_t index) {
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ASSERT(thread->GetStatus() == ThreadStatus::WaitSynch);
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if (reason == ThreadWakeupReason::Timeout) {
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thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
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return true;
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}
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ASSERT(reason == ThreadWakeupReason::Signal);
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thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
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thread->SetWaitSynchronizationOutput(static_cast<u32>(index));
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return true;
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};
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/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
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static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr handles_address,
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u64 handle_count, s64 nano_seconds) {
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@ -473,10 +457,10 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
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}
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auto* const thread = system.CurrentScheduler().GetCurrentThread();
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auto& kernel = system.Kernel();
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using ObjectPtr = Thread::ThreadSynchronizationObjects::value_type;
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Thread::ThreadSynchronizationObjects objects(handle_count);
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const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
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const auto& handle_table = kernel.CurrentProcess()->GetHandleTable();
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for (u64 i = 0; i < handle_count; ++i) {
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const Handle handle = memory.Read32(handles_address + i * sizeof(Handle));
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@ -489,47 +473,10 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
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objects[i] = object;
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}
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// Find the first object that is acquirable in the provided list of objects
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auto itr = std::find_if(objects.begin(), objects.end(), [thread](const ObjectPtr& object) {
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return !object->ShouldWait(thread);
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});
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if (itr != objects.end()) {
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// We found a ready object, acquire it and set the result value
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SynchronizationObject* object = itr->get();
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object->Acquire(thread);
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*index = static_cast<s32>(std::distance(objects.begin(), itr));
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return RESULT_SUCCESS;
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}
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// No objects were ready to be acquired, prepare to suspend the thread.
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// If a timeout value of 0 was provided, just return the Timeout error code instead of
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// suspending the thread.
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if (nano_seconds == 0) {
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return RESULT_TIMEOUT;
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}
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if (thread->IsSyncCancelled()) {
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thread->SetSyncCancelled(false);
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return ERR_SYNCHRONIZATION_CANCELED;
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}
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for (auto& object : objects) {
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object->AddWaitingThread(SharedFrom(thread));
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}
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thread->SetSynchronizationObjects(std::move(objects));
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thread->SetStatus(ThreadStatus::WaitSynch);
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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thread->SetWakeupCallback(DefaultThreadWakeupCallback);
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system.PrepareReschedule(thread->GetProcessorID());
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return RESULT_TIMEOUT;
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auto& synchronization = kernel.Synchronization();
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auto [result, handle_result] = synchronization.WaitFor(objects, nano_seconds);
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*index = handle_result;
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return result;
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}
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/// Resumes a thread waiting on WaitSynchronization
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