renderer_(opengl/vulkan): Fix tessellation clockwise parameter

This should be assigned CW only on Triangles_CW rather than not Triangles_CCW, making CCW the default winding order rather than CW.
This commit is contained in:
Morph 2022-10-13 15:52:56 -04:00
parent 26b76d2eaf
commit d3114c620d
3 changed files with 6 additions and 6 deletions

View file

@ -317,8 +317,8 @@ GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
graphics_key.tessellation_primitive.Assign(regs.tessellation.params.domain_type.Value());
graphics_key.tessellation_spacing.Assign(regs.tessellation.params.spacing.Value());
graphics_key.tessellation_clockwise.Assign(
regs.tessellation.params.output_primitives.Value() !=
Maxwell::Tessellation::OutputPrimitves::Triangles_CCW);
regs.tessellation.params.output_primitives.Value() ==
Maxwell::Tessellation::OutputPrimitives::Triangles_CW);
graphics_key.xfb_enabled.Assign(regs.transform_feedback_enabled != 0 ? 1 : 0);
if (graphics_key.xfb_enabled) {
SetXfbState(graphics_key.xfb_state, regs);