Merge pull request #4729 from ameerj/nvdec-prod
video_core: NVDEC Implementation
This commit is contained in:
commit
d33399e1f4
53 changed files with 4033 additions and 310 deletions
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@ -439,6 +439,8 @@ add_library(core STATIC
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hle/service/nvdrv/devices/nvhost_gpu.h
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hle/service/nvdrv/devices/nvhost_nvdec.cpp
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hle/service/nvdrv/devices/nvhost_nvdec.h
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hle/service/nvdrv/devices/nvhost_nvdec_common.cpp
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hle/service/nvdrv/devices/nvhost_nvdec_common.h
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hle/service/nvdrv/devices/nvhost_nvjpg.cpp
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hle/service/nvdrv/devices/nvhost_nvjpg.h
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hle/service/nvdrv/devices/nvhost_vic.cpp
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@ -2,15 +2,17 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstring>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/service/nvdrv/devices/nvhost_nvdec.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_base.h"
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namespace Service::Nvidia::Devices {
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nvhost_nvdec::nvhost_nvdec(Core::System& system) : nvdevice(system) {}
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nvhost_nvdec::nvhost_nvdec(Core::System& system, std::shared_ptr<nvmap> nvmap_dev)
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: nvhost_nvdec_common(system, std::move(nvmap_dev)) {}
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nvhost_nvdec::~nvhost_nvdec() = default;
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u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::vector<u8>& input2,
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@ -21,7 +23,7 @@ u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::
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switch (static_cast<IoctlCommand>(command.raw)) {
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case IoctlCommand::IocSetNVMAPfdCommand:
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return SetNVMAPfd(input, output);
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return SetNVMAPfd(input);
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case IoctlCommand::IocSubmit:
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return Submit(input, output);
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case IoctlCommand::IocGetSyncpoint:
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@ -29,79 +31,29 @@ u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::
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case IoctlCommand::IocGetWaitbase:
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return GetWaitbase(input, output);
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case IoctlCommand::IocMapBuffer:
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return MapBuffer(input, output);
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case IoctlCommand::IocMapBuffer2:
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case IoctlCommand::IocMapBuffer3:
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case IoctlCommand::IocMapBufferEx:
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return MapBufferEx(input, output);
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case IoctlCommand::IocUnmapBufferEx:
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return UnmapBufferEx(input, output);
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return MapBuffer(input, output);
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case IoctlCommand::IocUnmapBufferEx: {
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// This command is sent when the video stream has ended, flush all video contexts
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// This is usually sent in the folowing order: vic, nvdec, vic.
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// Inform the GPU to clear any remaining nvdec buffers when this is detected.
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LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
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Tegra::ChCommandHeaderList cmdlist(1);
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cmdlist[0] = Tegra::ChCommandHeader{0xDEADB33F};
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system.GPU().PushCommandBuffer(cmdlist);
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[[fallthrough]]; // fallthrough to unmap buffers
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};
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case IoctlCommand::IocUnmapBuffer:
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case IoctlCommand::IocUnmapBuffer2:
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case IoctlCommand::IocUnmapBuffer3:
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return UnmapBuffer(input, output);
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case IoctlCommand::IocSetSubmitTimeout:
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return SetSubmitTimeout(input, output);
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}
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UNIMPLEMENTED_MSG("Unimplemented ioctl");
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return 0;
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}
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u32 nvhost_nvdec::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlSetNvmapFD params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlSetNvmapFD));
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LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
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nvmap_fd = params.nvmap_fd;
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return 0;
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}
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u32 nvhost_nvdec::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlSubmit params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlSubmit));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called");
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std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
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return 0;
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}
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u32 nvhost_nvdec::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlGetSyncpoint params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlGetSyncpoint));
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LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
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params.value = 0; // Seems to be hard coded at 0
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std::memcpy(output.data(), ¶ms, sizeof(IoctlGetSyncpoint));
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return 0;
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}
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u32 nvhost_nvdec::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlGetWaitbase params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlGetWaitbase));
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LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
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params.value = 0; // Seems to be hard coded at 0
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std::memcpy(output.data(), ¶ms, sizeof(IoctlGetWaitbase));
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return 0;
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}
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u32 nvhost_nvdec::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlMapBuffer params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
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params.address_1);
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params.address_1 = 0;
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params.address_2 = 0;
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std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBuffer));
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return 0;
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}
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u32 nvhost_nvdec::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlMapBufferEx params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlMapBufferEx));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
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params.address_1);
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params.address_1 = 0;
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params.address_2 = 0;
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std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBufferEx));
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return 0;
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}
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u32 nvhost_nvdec::UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlUnmapBufferEx params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlUnmapBufferEx));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called");
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std::memcpy(output.data(), ¶ms, sizeof(IoctlUnmapBufferEx));
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UNIMPLEMENTED_MSG("Unimplemented ioctl 0x{:X}", command.raw);
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return 0;
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}
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@ -4,16 +4,14 @@
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include <memory>
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#include "core/hle/service/nvdrv/devices/nvhost_nvdec_common.h"
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namespace Service::Nvidia::Devices {
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class nvhost_nvdec final : public nvdevice {
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class nvhost_nvdec final : public nvhost_nvdec_common {
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public:
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explicit nvhost_nvdec(Core::System& system);
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explicit nvhost_nvdec(Core::System& system, std::shared_ptr<nvmap> nvmap_dev);
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~nvhost_nvdec() override;
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u32 ioctl(Ioctl command, const std::vector<u8>& input, const std::vector<u8>& input2,
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@ -27,62 +25,15 @@ private:
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IocGetSyncpoint = 0xC0080002,
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IocGetWaitbase = 0xC0080003,
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IocMapBuffer = 0xC01C0009,
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IocMapBuffer2 = 0xC16C0009,
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IocMapBuffer3 = 0xC15C0009,
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IocMapBufferEx = 0xC0A40009,
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IocUnmapBufferEx = 0xC0A4000A,
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IocUnmapBuffer = 0xC0A4000A,
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IocUnmapBuffer2 = 0xC16C000A,
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IocUnmapBufferEx = 0xC01C000A,
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IocUnmapBuffer3 = 0xC15C000A,
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IocSetSubmitTimeout = 0x40040007,
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};
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struct IoctlSetNvmapFD {
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u32_le nvmap_fd;
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};
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static_assert(sizeof(IoctlSetNvmapFD) == 0x4, "IoctlSetNvmapFD is incorrect size");
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struct IoctlSubmit {
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INSERT_PADDING_BYTES(0x40); // TODO(DarkLordZach): RE this structure
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};
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static_assert(sizeof(IoctlSubmit) == 0x40, "IoctlSubmit has incorrect size");
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struct IoctlGetSyncpoint {
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u32 unknown; // seems to be ignored? Nintendo added this
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u32 value;
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};
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static_assert(sizeof(IoctlGetSyncpoint) == 0x08, "IoctlGetSyncpoint has incorrect size");
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struct IoctlGetWaitbase {
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u32 unknown; // seems to be ignored? Nintendo added this
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u32 value;
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};
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static_assert(sizeof(IoctlGetWaitbase) == 0x08, "IoctlGetWaitbase has incorrect size");
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struct IoctlMapBuffer {
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u32 unknown;
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u32 address_1;
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u32 address_2;
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INSERT_PADDING_BYTES(0x10); // TODO(DarkLordZach): RE this structure
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};
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static_assert(sizeof(IoctlMapBuffer) == 0x1C, "IoctlMapBuffer is incorrect size");
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struct IoctlMapBufferEx {
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u32 unknown;
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u32 address_1;
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u32 address_2;
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INSERT_PADDING_BYTES(0x98); // TODO(DarkLordZach): RE this structure
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};
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static_assert(sizeof(IoctlMapBufferEx) == 0xA4, "IoctlMapBufferEx has incorrect size");
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struct IoctlUnmapBufferEx {
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INSERT_PADDING_BYTES(0xA4); // TODO(DarkLordZach): RE this structure
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};
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static_assert(sizeof(IoctlUnmapBufferEx) == 0xA4, "IoctlUnmapBufferEx has incorrect size");
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u32_le nvmap_fd{};
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u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
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u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
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u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
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u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
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u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
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u32 MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
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u32 UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
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};
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} // namespace Service::Nvidia::Devices
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234
src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp
Normal file
234
src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp
Normal file
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@ -0,0 +1,234 @@
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// Copyright 2020 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstring>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/service/nvdrv/devices/nvhost_nvdec_common.h"
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#include "core/hle/service/nvdrv/devices/nvmap.h"
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#include "core/memory.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_base.h"
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namespace Service::Nvidia::Devices {
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namespace {
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// Splice vectors will copy count amount of type T from the input vector into the dst vector.
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template <typename T>
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std::size_t SpliceVectors(const std::vector<u8>& input, std::vector<T>& dst, std::size_t count,
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std::size_t offset) {
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std::memcpy(dst.data(), input.data() + offset, count * sizeof(T));
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offset += count * sizeof(T);
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return offset;
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}
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// Write vectors will write data to the output buffer
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template <typename T>
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std::size_t WriteVectors(std::vector<u8>& dst, const std::vector<T>& src, std::size_t offset) {
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std::memcpy(dst.data() + offset, src.data(), src.size() * sizeof(T));
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offset += src.size() * sizeof(T);
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return offset;
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}
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} // Anonymous namespace
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namespace NvErrCodes {
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constexpr u32 Success{};
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constexpr u32 OutOfMemory{static_cast<u32>(-12)};
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constexpr u32 InvalidInput{static_cast<u32>(-22)};
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} // namespace NvErrCodes
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nvhost_nvdec_common::nvhost_nvdec_common(Core::System& system, std::shared_ptr<nvmap> nvmap_dev)
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: nvdevice(system), nvmap_dev(std::move(nvmap_dev)) {}
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nvhost_nvdec_common::~nvhost_nvdec_common() = default;
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u32 nvhost_nvdec_common::SetNVMAPfd(const std::vector<u8>& input) {
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IoctlSetNvmapFD params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlSetNvmapFD));
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LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
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nvmap_fd = params.nvmap_fd;
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return 0;
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}
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u32 nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlSubmit params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlSubmit));
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LOG_DEBUG(Service_NVDRV, "called NVDEC Submit, cmd_buffer_count={}", params.cmd_buffer_count);
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// Instantiate param buffers
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std::size_t offset = sizeof(IoctlSubmit);
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std::vector<CommandBuffer> command_buffers(params.cmd_buffer_count);
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std::vector<Reloc> relocs(params.relocation_count);
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std::vector<u32> reloc_shifts(params.relocation_count);
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std::vector<SyncptIncr> syncpt_increments(params.syncpoint_count);
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std::vector<SyncptIncr> wait_checks(params.syncpoint_count);
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std::vector<Fence> fences(params.fence_count);
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// Splice input into their respective buffers
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offset = SpliceVectors(input, command_buffers, params.cmd_buffer_count, offset);
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offset = SpliceVectors(input, relocs, params.relocation_count, offset);
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offset = SpliceVectors(input, reloc_shifts, params.relocation_count, offset);
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offset = SpliceVectors(input, syncpt_increments, params.syncpoint_count, offset);
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offset = SpliceVectors(input, wait_checks, params.syncpoint_count, offset);
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offset = SpliceVectors(input, fences, params.fence_count, offset);
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// TODO(ameerj): For async gpu, utilize fences for syncpoint 'max' increment
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auto& gpu = system.GPU();
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for (const auto& cmd_buffer : command_buffers) {
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auto object = nvmap_dev->GetObject(cmd_buffer.memory_id);
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ASSERT_OR_EXECUTE(object, return NvErrCodes::InvalidInput;);
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const auto map = FindBufferMap(object->dma_map_addr);
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if (!map) {
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LOG_ERROR(Service_NVDRV, "Tried to submit an invalid offset 0x{:X} dma 0x{:X}",
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object->addr, object->dma_map_addr);
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return 0;
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}
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Tegra::ChCommandHeaderList cmdlist(cmd_buffer.word_count);
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gpu.MemoryManager().ReadBlock(map->StartAddr() + cmd_buffer.offset, cmdlist.data(),
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cmdlist.size() * sizeof(u32));
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gpu.PushCommandBuffer(cmdlist);
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}
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std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
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// Some games expect command_buffers to be written back
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offset = sizeof(IoctlSubmit);
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offset = WriteVectors(output, command_buffers, offset);
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offset = WriteVectors(output, relocs, offset);
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offset = WriteVectors(output, reloc_shifts, offset);
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offset = WriteVectors(output, syncpt_increments, offset);
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offset = WriteVectors(output, wait_checks, offset);
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return NvErrCodes::Success;
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}
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u32 nvhost_nvdec_common::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlGetSyncpoint params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlGetSyncpoint));
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LOG_DEBUG(Service_NVDRV, "called GetSyncpoint, id={}", params.param);
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// We found that implementing this causes deadlocks with async gpu, along with degraded
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// performance. TODO: RE the nvdec async implementation
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params.value = 0;
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std::memcpy(output.data(), ¶ms, sizeof(IoctlGetSyncpoint));
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return NvErrCodes::Success;
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}
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u32 nvhost_nvdec_common::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlGetWaitbase params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlGetWaitbase));
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params.value = 0; // Seems to be hard coded at 0
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std::memcpy(output.data(), ¶ms, sizeof(IoctlGetWaitbase));
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return 0;
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}
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u32 nvhost_nvdec_common::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlMapBuffer params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
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std::vector<MapBufferEntry> cmd_buffer_handles(params.num_entries);
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SpliceVectors(input, cmd_buffer_handles, params.num_entries, sizeof(IoctlMapBuffer));
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auto& gpu = system.GPU();
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for (auto& cmf_buff : cmd_buffer_handles) {
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auto object{nvmap_dev->GetObject(cmf_buff.map_handle)};
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if (!object) {
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LOG_ERROR(Service_NVDRV, "invalid cmd_buffer nvmap_handle={:X}", cmf_buff.map_handle);
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std::memcpy(output.data(), ¶ms, output.size());
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return NvErrCodes::InvalidInput;
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}
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if (object->dma_map_addr == 0) {
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// NVDEC and VIC memory is in the 32-bit address space
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// MapAllocate32 will attempt to map a lower 32-bit value in the shared gpu memory space
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const GPUVAddr low_addr = gpu.MemoryManager().MapAllocate32(object->addr, object->size);
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object->dma_map_addr = static_cast<u32>(low_addr);
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// Ensure that the dma_map_addr is indeed in the lower 32-bit address space.
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ASSERT(object->dma_map_addr == low_addr);
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}
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if (!object->dma_map_addr) {
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LOG_ERROR(Service_NVDRV, "failed to map size={}", object->size);
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||||
} else {
|
||||
cmf_buff.map_address = object->dma_map_addr;
|
||||
AddBufferMap(object->dma_map_addr, object->size, object->addr,
|
||||
object->status == nvmap::Object::Status::Allocated);
|
||||
}
|
||||
}
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBuffer));
|
||||
std::memcpy(output.data() + sizeof(IoctlMapBuffer), cmd_buffer_handles.data(),
|
||||
cmd_buffer_handles.size() * sizeof(MapBufferEntry));
|
||||
|
||||
return NvErrCodes::Success;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec_common::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBuffer params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
|
||||
std::vector<MapBufferEntry> cmd_buffer_handles(params.num_entries);
|
||||
SpliceVectors(input, cmd_buffer_handles, params.num_entries, sizeof(IoctlMapBuffer));
|
||||
|
||||
auto& gpu = system.GPU();
|
||||
|
||||
for (auto& cmf_buff : cmd_buffer_handles) {
|
||||
const auto object{nvmap_dev->GetObject(cmf_buff.map_handle)};
|
||||
if (!object) {
|
||||
LOG_ERROR(Service_NVDRV, "invalid cmd_buffer nvmap_handle={:X}", cmf_buff.map_handle);
|
||||
std::memcpy(output.data(), ¶ms, output.size());
|
||||
return NvErrCodes::InvalidInput;
|
||||
}
|
||||
if (const auto size{RemoveBufferMap(object->dma_map_addr)}; size) {
|
||||
gpu.MemoryManager().Unmap(object->dma_map_addr, *size);
|
||||
} else {
|
||||
// This occurs quite frequently, however does not seem to impact functionality
|
||||
LOG_DEBUG(Service_NVDRV, "invalid offset=0x{:X} dma=0x{:X}", object->addr,
|
||||
object->dma_map_addr);
|
||||
}
|
||||
object->dma_map_addr = 0;
|
||||
}
|
||||
std::memset(output.data(), 0, output.size());
|
||||
return NvErrCodes::Success;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec_common::SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
std::memcpy(&submit_timeout, input.data(), input.size());
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
return NvErrCodes::Success;
|
||||
}
|
||||
|
||||
std::optional<nvhost_nvdec_common::BufferMap> nvhost_nvdec_common::FindBufferMap(
|
||||
GPUVAddr gpu_addr) const {
|
||||
const auto it = std::find_if(
|
||||
buffer_mappings.begin(), buffer_mappings.upper_bound(gpu_addr), [&](const auto& entry) {
|
||||
return (gpu_addr >= entry.second.StartAddr() && gpu_addr < entry.second.EndAddr());
|
||||
});
|
||||
|
||||
ASSERT(it != buffer_mappings.end());
|
||||
return it->second;
|
||||
}
|
||||
|
||||
void nvhost_nvdec_common::AddBufferMap(GPUVAddr gpu_addr, std::size_t size, VAddr cpu_addr,
|
||||
bool is_allocated) {
|
||||
buffer_mappings.insert_or_assign(gpu_addr, BufferMap{gpu_addr, size, cpu_addr, is_allocated});
|
||||
}
|
||||
|
||||
std::optional<std::size_t> nvhost_nvdec_common::RemoveBufferMap(GPUVAddr gpu_addr) {
|
||||
const auto iter{buffer_mappings.find(gpu_addr)};
|
||||
if (iter == buffer_mappings.end()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
std::size_t size = 0;
|
||||
if (iter->second.IsAllocated()) {
|
||||
size = iter->second.Size();
|
||||
}
|
||||
buffer_mappings.erase(iter);
|
||||
return size;
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
168
src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h
Normal file
168
src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h
Normal file
|
@ -0,0 +1,168 @@
|
|||
// Copyright 2020 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvdevice.h"
|
||||
|
||||
namespace Service::Nvidia::Devices {
|
||||
class nvmap;
|
||||
|
||||
class nvhost_nvdec_common : public nvdevice {
|
||||
public:
|
||||
explicit nvhost_nvdec_common(Core::System& system, std::shared_ptr<nvmap> nvmap_dev);
|
||||
~nvhost_nvdec_common() override;
|
||||
|
||||
virtual u32 ioctl(Ioctl command, const std::vector<u8>& input, const std::vector<u8>& input2,
|
||||
std::vector<u8>& output, std::vector<u8>& output2, IoctlCtrl& ctrl,
|
||||
IoctlVersion version) = 0;
|
||||
|
||||
protected:
|
||||
class BufferMap final {
|
||||
public:
|
||||
constexpr BufferMap() = default;
|
||||
|
||||
constexpr BufferMap(GPUVAddr start_addr, std::size_t size)
|
||||
: start_addr{start_addr}, end_addr{start_addr + size} {}
|
||||
|
||||
constexpr BufferMap(GPUVAddr start_addr, std::size_t size, VAddr cpu_addr,
|
||||
bool is_allocated)
|
||||
: start_addr{start_addr}, end_addr{start_addr + size}, cpu_addr{cpu_addr},
|
||||
is_allocated{is_allocated} {}
|
||||
|
||||
constexpr VAddr StartAddr() const {
|
||||
return start_addr;
|
||||
}
|
||||
|
||||
constexpr VAddr EndAddr() const {
|
||||
return end_addr;
|
||||
}
|
||||
|
||||
constexpr std::size_t Size() const {
|
||||
return end_addr - start_addr;
|
||||
}
|
||||
|
||||
constexpr VAddr CpuAddr() const {
|
||||
return cpu_addr;
|
||||
}
|
||||
|
||||
constexpr bool IsAllocated() const {
|
||||
return is_allocated;
|
||||
}
|
||||
|
||||
private:
|
||||
GPUVAddr start_addr{};
|
||||
GPUVAddr end_addr{};
|
||||
VAddr cpu_addr{};
|
||||
bool is_allocated{};
|
||||
};
|
||||
|
||||
struct IoctlSetNvmapFD {
|
||||
u32_le nvmap_fd;
|
||||
};
|
||||
static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
|
||||
|
||||
struct IoctlSubmitCommandBuffer {
|
||||
u32_le id;
|
||||
u32_le offset;
|
||||
u32_le count;
|
||||
};
|
||||
static_assert(sizeof(IoctlSubmitCommandBuffer) == 0xC,
|
||||
"IoctlSubmitCommandBuffer is incorrect size");
|
||||
struct IoctlSubmit {
|
||||
u32_le cmd_buffer_count;
|
||||
u32_le relocation_count;
|
||||
u32_le syncpoint_count;
|
||||
u32_le fence_count;
|
||||
};
|
||||
static_assert(sizeof(IoctlSubmit) == 0x10, "IoctlSubmit has incorrect size");
|
||||
|
||||
struct CommandBuffer {
|
||||
s32 memory_id;
|
||||
u32 offset;
|
||||
s32 word_count;
|
||||
};
|
||||
static_assert(sizeof(CommandBuffer) == 0xC, "CommandBuffer has incorrect size");
|
||||
|
||||
struct Reloc {
|
||||
s32 cmdbuffer_memory;
|
||||
s32 cmdbuffer_offset;
|
||||
s32 target;
|
||||
s32 target_offset;
|
||||
};
|
||||
static_assert(sizeof(Reloc) == 0x10, "CommandBuffer has incorrect size");
|
||||
|
||||
struct SyncptIncr {
|
||||
u32 id;
|
||||
u32 increments;
|
||||
};
|
||||
static_assert(sizeof(SyncptIncr) == 0x8, "CommandBuffer has incorrect size");
|
||||
|
||||
struct Fence {
|
||||
u32 id;
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(Fence) == 0x8, "CommandBuffer has incorrect size");
|
||||
|
||||
struct IoctlGetSyncpoint {
|
||||
// Input
|
||||
u32_le param;
|
||||
// Output
|
||||
u32_le value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetSyncpoint) == 8, "IocGetIdParams has wrong size");
|
||||
|
||||
struct IoctlGetWaitbase {
|
||||
u32_le unknown; // seems to be ignored? Nintendo added this
|
||||
u32_le value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetWaitbase) == 0x8, "IoctlGetWaitbase is incorrect size");
|
||||
|
||||
struct IoctlMapBuffer {
|
||||
u32_le num_entries;
|
||||
u32_le data_address; // Ignored by the driver.
|
||||
u32_le attach_host_ch_das;
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBuffer) == 0x0C, "IoctlMapBuffer is incorrect size");
|
||||
|
||||
struct IocGetIdParams {
|
||||
// Input
|
||||
u32_le param;
|
||||
// Output
|
||||
u32_le value;
|
||||
};
|
||||
static_assert(sizeof(IocGetIdParams) == 8, "IocGetIdParams has wrong size");
|
||||
|
||||
// Used for mapping and unmapping command buffers
|
||||
struct MapBufferEntry {
|
||||
u32_le map_handle;
|
||||
u32_le map_address;
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBuffer) == 0x0C, "IoctlMapBuffer is incorrect size");
|
||||
|
||||
/// Ioctl command implementations
|
||||
u32 SetNVMAPfd(const std::vector<u8>& input);
|
||||
u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
|
||||
std::optional<BufferMap> FindBufferMap(GPUVAddr gpu_addr) const;
|
||||
void AddBufferMap(GPUVAddr gpu_addr, std::size_t size, VAddr cpu_addr, bool is_allocated);
|
||||
std::optional<std::size_t> RemoveBufferMap(GPUVAddr gpu_addr);
|
||||
|
||||
u32_le nvmap_fd{};
|
||||
u32_le submit_timeout{};
|
||||
std::shared_ptr<nvmap> nvmap_dev;
|
||||
|
||||
// This is expected to be ordered, therefore we must use a map, not unordered_map
|
||||
std::map<GPUVAddr, BufferMap> buffer_mappings;
|
||||
};
|
||||
}; // namespace Service::Nvidia::Devices
|
|
@ -2,15 +2,17 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvhost_vic.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
|
||||
namespace Service::Nvidia::Devices {
|
||||
nvhost_vic::nvhost_vic(Core::System& system, std::shared_ptr<nvmap> nvmap_dev)
|
||||
: nvhost_nvdec_common(system, std::move(nvmap_dev)) {}
|
||||
|
||||
nvhost_vic::nvhost_vic(Core::System& system) : nvdevice(system) {}
|
||||
nvhost_vic::~nvhost_vic() = default;
|
||||
|
||||
u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::vector<u8>& input2,
|
||||
|
@ -21,7 +23,7 @@ u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
|
|||
|
||||
switch (static_cast<IoctlCommand>(command.raw)) {
|
||||
case IoctlCommand::IocSetNVMAPfdCommand:
|
||||
return SetNVMAPfd(input, output);
|
||||
return SetNVMAPfd(input);
|
||||
case IoctlCommand::IocSubmit:
|
||||
return Submit(input, output);
|
||||
case IoctlCommand::IocGetSyncpoint:
|
||||
|
@ -29,83 +31,19 @@ u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
|
|||
case IoctlCommand::IocGetWaitbase:
|
||||
return GetWaitbase(input, output);
|
||||
case IoctlCommand::IocMapBuffer:
|
||||
return MapBuffer(input, output);
|
||||
case IoctlCommand::IocMapBuffer2:
|
||||
case IoctlCommand::IocMapBuffer3:
|
||||
case IoctlCommand::IocMapBuffer4:
|
||||
case IoctlCommand::IocMapBufferEx:
|
||||
return MapBuffer(input, output);
|
||||
case IoctlCommand::IocUnmapBuffer:
|
||||
case IoctlCommand::IocUnmapBuffer2:
|
||||
case IoctlCommand::IocUnmapBuffer3:
|
||||
case IoctlCommand::IocUnmapBufferEx:
|
||||
return UnmapBufferEx(input, output);
|
||||
return UnmapBuffer(input, output);
|
||||
}
|
||||
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl");
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSetNvmapFD params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSetNvmapFD));
|
||||
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
|
||||
|
||||
nvmap_fd = params.nvmap_fd;
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSubmit params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSubmit));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
|
||||
// Workaround for Luigi's Mansion 3, as nvhost_vic is not implemented for asynch GPU
|
||||
params.command_buffer = {};
|
||||
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetSyncpoint params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetSyncpoint));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetSyncpoint));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetWaitbase params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetWaitbase));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetWaitbase));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBuffer params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBuffer));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBufferEx));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlUnmapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlUnmapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlUnmapBufferEx));
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl 0x{:X}", command.raw);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,19 +4,15 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvdevice.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvhost_nvdec_common.h"
|
||||
|
||||
namespace Service::Nvidia::Devices {
|
||||
class nvmap;
|
||||
|
||||
class nvhost_vic final : public nvdevice {
|
||||
class nvhost_vic final : public nvhost_nvdec_common {
|
||||
public:
|
||||
explicit nvhost_vic(Core::System& system);
|
||||
~nvhost_vic() override;
|
||||
|
||||
explicit nvhost_vic(Core::System& system, std::shared_ptr<nvmap> nvmap_dev);
|
||||
~nvhost_vic();
|
||||
u32 ioctl(Ioctl command, const std::vector<u8>& input, const std::vector<u8>& input2,
|
||||
std::vector<u8>& output, std::vector<u8>& output2, IoctlCtrl& ctrl,
|
||||
IoctlVersion version) override;
|
||||
|
@ -28,74 +24,14 @@ private:
|
|||
IocGetSyncpoint = 0xC0080002,
|
||||
IocGetWaitbase = 0xC0080003,
|
||||
IocMapBuffer = 0xC01C0009,
|
||||
IocMapBuffer2 = 0xC0340009,
|
||||
IocMapBuffer3 = 0xC0140009,
|
||||
IocMapBuffer4 = 0xC00C0009,
|
||||
IocMapBufferEx = 0xC03C0009,
|
||||
IocUnmapBufferEx = 0xC03C000A,
|
||||
IocUnmapBuffer = 0xC03C000A,
|
||||
IocUnmapBuffer2 = 0xC034000A,
|
||||
IocUnmapBuffer3 = 0xC00C000A,
|
||||
IocUnmapBufferEx = 0xC01C000A,
|
||||
};
|
||||
|
||||
struct IoctlSetNvmapFD {
|
||||
u32_le nvmap_fd;
|
||||
};
|
||||
static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
|
||||
|
||||
struct IoctlSubmitCommandBuffer {
|
||||
u32 id;
|
||||
u32 offset;
|
||||
u32 count;
|
||||
};
|
||||
static_assert(sizeof(IoctlSubmitCommandBuffer) == 0xC,
|
||||
"IoctlSubmitCommandBuffer is incorrect size");
|
||||
|
||||
struct IoctlSubmit {
|
||||
u32 command_buffer_count;
|
||||
u32 relocations_count;
|
||||
u32 syncpt_count;
|
||||
u32 wait_count;
|
||||
std::array<IoctlSubmitCommandBuffer, 4> command_buffer;
|
||||
};
|
||||
static_assert(sizeof(IoctlSubmit) == 0x40, "IoctlSubmit is incorrect size");
|
||||
|
||||
struct IoctlGetSyncpoint {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetSyncpoint) == 0x8, "IoctlGetSyncpoint is incorrect size");
|
||||
|
||||
struct IoctlGetWaitbase {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetWaitbase) == 0x8, "IoctlGetWaitbase is incorrect size");
|
||||
|
||||
struct IoctlMapBuffer {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x10); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBuffer) == 0x1C, "IoctlMapBuffer is incorrect size");
|
||||
|
||||
struct IoctlMapBufferEx {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x30); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBufferEx) == 0x3C, "IoctlMapBufferEx is incorrect size");
|
||||
|
||||
struct IoctlUnmapBufferEx {
|
||||
INSERT_PADDING_BYTES(0x3C); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlUnmapBufferEx) == 0x3C, "IoctlUnmapBufferEx is incorrect size");
|
||||
|
||||
u32_le nvmap_fd{};
|
||||
|
||||
u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
};
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
|
|
@ -37,6 +37,7 @@ public:
|
|||
VAddr addr;
|
||||
Status status;
|
||||
u32 refcount;
|
||||
u32 dma_map_addr;
|
||||
};
|
||||
|
||||
std::shared_ptr<Object> GetObject(u32 handle) const {
|
||||
|
|
|
@ -51,9 +51,9 @@ Module::Module(Core::System& system) {
|
|||
devices["/dev/nvmap"] = nvmap_dev;
|
||||
devices["/dev/nvdisp_disp0"] = std::make_shared<Devices::nvdisp_disp0>(system, nvmap_dev);
|
||||
devices["/dev/nvhost-ctrl"] = std::make_shared<Devices::nvhost_ctrl>(system, events_interface);
|
||||
devices["/dev/nvhost-nvdec"] = std::make_shared<Devices::nvhost_nvdec>(system);
|
||||
devices["/dev/nvhost-nvdec"] = std::make_shared<Devices::nvhost_nvdec>(system, nvmap_dev);
|
||||
devices["/dev/nvhost-nvjpg"] = std::make_shared<Devices::nvhost_nvjpg>(system);
|
||||
devices["/dev/nvhost-vic"] = std::make_shared<Devices::nvhost_vic>(system);
|
||||
devices["/dev/nvhost-vic"] = std::make_shared<Devices::nvhost_vic>(system, nvmap_dev);
|
||||
}
|
||||
|
||||
Module::~Module() = default;
|
||||
|
|
|
@ -63,6 +63,7 @@ void LogSettings() {
|
|||
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
|
||||
log_setting("Renderer_UseAsynchronousGpuEmulation",
|
||||
values.use_asynchronous_gpu_emulation.GetValue());
|
||||
log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
|
||||
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
|
||||
log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
|
||||
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
|
||||
|
@ -119,6 +120,7 @@ void RestoreGlobalState() {
|
|||
values.use_disk_shader_cache.SetGlobal(true);
|
||||
values.gpu_accuracy.SetGlobal(true);
|
||||
values.use_asynchronous_gpu_emulation.SetGlobal(true);
|
||||
values.use_nvdec_emulation.SetGlobal(true);
|
||||
values.use_vsync.SetGlobal(true);
|
||||
values.use_assembly_shaders.SetGlobal(true);
|
||||
values.use_asynchronous_shaders.SetGlobal(true);
|
||||
|
|
|
@ -111,6 +111,7 @@ struct Values {
|
|||
Setting<bool> use_disk_shader_cache;
|
||||
Setting<GPUAccuracy> gpu_accuracy;
|
||||
Setting<bool> use_asynchronous_gpu_emulation;
|
||||
Setting<bool> use_nvdec_emulation;
|
||||
Setting<bool> use_vsync;
|
||||
Setting<bool> use_assembly_shaders;
|
||||
Setting<bool> use_asynchronous_shaders;
|
||||
|
|
|
@ -206,6 +206,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
|
|||
TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy.GetValue()));
|
||||
AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
|
||||
Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
||||
AddField(field_type, "Renderer_UseNvdecEmulation",
|
||||
Settings::values.use_nvdec_emulation.GetValue());
|
||||
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
|
||||
AddField(field_type, "Renderer_UseAssemblyShaders",
|
||||
Settings::values.use_assembly_shaders.GetValue());
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue