Core/ResourceLimits: Implemented the basic structure of ResourceLimits.
Implemented svcs GetResourceLimit, GetResourceLimitCurrentValues and GetResourceLimitLimitValues. Note that the resource limits do not currently keep track of used objects, since we have no way to distinguish between an object created by the application, and an object created by some HLE module once we're inside Kernel::T::Create.
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12 changed files with 341 additions and 14 deletions
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@ -11,6 +11,7 @@
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#include "common/symbols.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/loader/elf.h"
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#include "core/memory.h"
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@ -354,6 +355,9 @@ ResultStatus AppLoader_ELF::Load() {
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Kernel::g_current_process->svc_access_mask.set();
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Kernel::g_current_process->address_mappings = default_address_mappings;
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// Attach the default resource limit (APPLICATION) to the process
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Kernel::g_current_process->resource_limit = Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION);
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ElfReader elf_reader(&buffer[0]);
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elf_reader.LoadInto(Memory::PROCESS_IMAGE_VADDR);
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// TODO: Fill application title
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