shader_recompiler/EXIT: skip render targets with no outputs

This commit is contained in:
Liam 2022-03-18 09:26:25 -04:00
parent 6fa17f3372
commit d400b618a7
2 changed files with 8 additions and 0 deletions

View file

@ -12,6 +12,9 @@ void ExitFragment(TranslatorVisitor& v) {
const ProgramHeader sph{v.env.SPH()};
IR::Reg src_reg{IR::Reg::R0};
for (u32 render_target = 0; render_target < 8; ++render_target) {
if (!sph.ps.HasOutputComponents(render_target)) {
continue;
}
const std::array<bool, 4> mask{sph.ps.EnabledOutputComponents(render_target)};
for (u32 component = 0; component < 4; ++component) {
if (!mask[component]) {